Gentoo Archives: gentoo-dev

From: Roy Bamford <neddyseagoon@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] [RFC] Mass last-riting of x86-but-not-amd64 packages
Date: Sat, 31 Aug 2019 09:16:34
Message-Id: 3JR65YJW.X5WEWXJW.T72OTV5U@53RIAE7S.GQ5QRGVC.XR6AAZGZ
In Reply to: [gentoo-dev] [RFC] Mass last-riting of x86-but-not-amd64 packages by "Michał Górny"
Hi Michał,
 
On 2019.08.31 09:03, Michał Górny wrote:
> Hello, > > We still have a lot of packages that are keyworded ~x86/x86 but were > never keyworded ~amd64. While I suppose there might be exceptions to > that, in most cases it means that simply nobody has been using it for > years.
x86, the 32 bit variety, is still popular at the low power end of the spectrum for things like network appliances. Not the sort of hardware you would play many games on these days. Proceed with caution. Mask them and leave them in the tree. Wait and see who shouts, if anyone. Low power systems don't get updated terribly regularly, so be prepared to leave the packages in the tree for a lot longer than the customary 30 days.
> > Many of them are still at EAPI 0; some were ported to newer EAPIs > specifically to clean old EAPIs. > > I've already cleaned up some false positives (like svgalib). If you > know more, please let me know. > > I have mixed feelings about games on the list. On one hand, it's > rather > obvious that they're x86 binary games. However, if somebody actually > used them, they would have probably gained amd64 multilib compat by > now.
> > --- >
[snip list]
> > -- > Best regards, > Michał Górny > >
-- Regards, Roy Bamford (Neddyseagoon) a member of elections gentoo-ops forum-mods arm64

Replies

Subject Author
Re: [gentoo-dev] [RFC] Mass last-riting of x86-but-not-amd64 packages Nils Freydank <holgersson@××××××.de>