1 |
On Mon, 2004-05-24 at 13:48, Jon Portnoy wrote: |
2 |
> I'm looking for comments on what, exactly, constitutes a platform worth |
3 |
> recruiting developers for. I like to be extremely careful when selecting |
4 |
> new developers both to keep the bar set high for developer status and |
5 |
> for security reasons (every new account is a potential attack vector, |
6 |
> especially when you consider that a developer's box could be compromised |
7 |
> and used to get in), so I'm very inclined to reject requests for new |
8 |
> developers who will only be working on a very small niche like XBox |
9 |
> support (especially when it's really just embedded x86 and it seems |
10 |
> like there wouldn't be too much maintainance work involved). I would |
11 |
> also be inclined to reject developers for, say, m68k. |
12 |
> |
13 |
> What do you guys think? |
14 |
|
15 |
Personally, I see no reason at all to recruit developers for the Xbox. |
16 |
There really is not enough difference between it and a regular PC to |
17 |
require a "port" be made. The most I would expect to see would be an |
18 |
xbox profile, since the only difference would be that it would require a |
19 |
few specialized ebuilds that only affect that platform. A good example |
20 |
would be the xbox-sources that would be needed. |
21 |
|
22 |
What would really be nice would be to simply use a stackable profile for |
23 |
xbox, once that is working in portage. |
24 |
|
25 |
-- |
26 |
Chris Gianelloni |
27 |
Developer |
28 |
Games/LiveCD Teams |
29 |
Gentoo Linux |
30 |
|
31 |
Is your power animal a penguin? |