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The old fashion way. Press releases but in the electronic form. One |
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site that comes to mind, slashdot.org. There is no better way to |
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recruit than to advertise on the sites that these people look at. |
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Another would definatly be distrowatch.org. This is where all things |
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concerning distros can be found and would be a good place to start. You |
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could also try to solicite some of the current coders of already |
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existing Linux based games such as those listed at happypenguin.com you |
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could also have a press release there as well. Look at some of the more |
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popular projects on freshmeat or sourceforge and see who their coders |
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are. You can look at their profiles to see what they do and sometimes |
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who they currently work for. You might find some real diamonds in the |
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rough in the projects that are not very popular but they often contain |
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some very un-employed coders that have outstanding abilities. The last |
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company I worked with got some of its very best coders by looking around |
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on sourceforge.net. |
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|
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Some things to include would be whether this is a paid position or a |
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volunteer thing. The other part that will be the MOST important to the |
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hardcore Open Source coders would be the license that you would be |
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releasing things as. If you are going to do it under an open source |
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license, which one will it be IE: bsd, lgpl, gpl, etc. If it wont be a |
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gpl'd license, give a link to your license so that they can read it. |
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Most people will not want to do work for a company that uses a closed |
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source license but there are some people out there that wont mind this |
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as long as they agree with the companies vision, whatever it is. |
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|
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The other thing that you should expect is that dont expect people to |
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come flocking to your distro just because you have good ideas. The idea |
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WILL take time for it to sink in to the community and to be accepted. |
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Starting a new distro is NOT something for the faint of heart, it also |
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takes A LOT of start up cash. Most linux companies are in business for |
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up to 3 years before they even break even let alone turn a profit. |
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|
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The other place to advertise would be mailing lists such as this one, |
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but DO NOT flood it or you will definatly be seen as a black sheep. |
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Also do not do it on lists that explicitly say NO ADVERTISING. |
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|
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info@××××××××××.net wrote: |
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|
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>All; |
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> |
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>First let me apologize if this is the wrong thread to post this request. If |
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>I'm out of line let me know (preferrably without flaming me) |
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> |
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>I've been in talks with a group of folks interested in starting a new |
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>Linux/Debian based company. This new company to be successful will need the |
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>ability to pull off the following: |
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> |
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>1) Creation of a new distro based on key specific features of various distros |
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>available today |
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> |
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>2) Creation of new Linux games or vastly improvement on the Linux games |
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>available today |
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> |
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>Here's my questions: |
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> |
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>1) How / where do I find and recruit top notch Linux kernel, application and |
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>game developers? |
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> |
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>2) How would we best go about soliciting open source developers to help us out |
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>and what's the best way to manage these type of development processes ? |
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> |
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>Any tips, thoughts, past experiences, warnings, etc would be very helpful. |
64 |
> |
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>Thanks in advance for any advice you may have for me. |
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> |
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>Also if anyone reading this is interested in learning more please pop me an |
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>email at info@××××××××××.net |
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> |
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> |
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> |
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> |
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> |
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|
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-- |
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