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On Fri, 2006-01-06 at 18:11 -0500, Olivier Crete wrote: |
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> On Fri, 2006-06-01 at 09:39 -0800, Brian Harring wrote: |
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> > On Fri, Jan 06, 2006 at 10:05:49AM -0500, Chris Gianelloni wrote: |
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> > > On Fri, 2006-01-06 at 09:00 +0000, Chris Bainbridge wrote: |
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> > > > On 06/01/06, Brian Harring <ferringb@g.o> wrote: |
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> > > > 1) Manpower. There are already 10,000 open bugs in bugzilla (and |
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> > > > growing) without adding more. |
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> > > |
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> > > This is probably the primary reason it died. This, of course, ties in |
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> > > greatly to #2. |
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> > |
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> > Automation can reduce workload, within limits. Fex, scripting for |
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> > yanking packages/deptree out of normal tree for merging into a g19 |
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> > tree. |
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> |
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> Baz has developed a script that would yank a subtree with the proper |
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> deps for the original GLEP 19 effort. It wasn't that hard to do. |
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|
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No, but it (at least from the last message that I saw) did not update |
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Manifests/digests. |
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|
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> And the idea of having a subtree is that the backports would be done by |
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> a specific group of developers instead of the package maintainers and |
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> therefore not getting any more work on the other devs. |
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|
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This would still be the case. However, having a subtree such as the one |
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that was used by GLEP19 severely reduces the usability. For one, the |
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number of USE flags was reduced to only "server" USE flags, and even |
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then it only included the "common" ones and omitted all of the others, |
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making it even less useful and impossible for supporting an "Enterprise |
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Workstation" from the same tree. |
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|
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> I'm not really sure why the older one died... We were pretty close to |
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> being able to build the stages and starting to distribute it... I would |
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> be very favorable to seeing the whole thing restarted. |
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I'm pretty sure it died due to lack of involvement. |
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|
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-- |
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Chris Gianelloni |
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Release Engineering - Strategic Lead |
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x86 Architecture Team |
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Games - Developer |
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Gentoo Linux |
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|
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-- |
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gentoo-dev@g.o mailing list |