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Chris Gianelloni wrote: |
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>I'm going to also assume that we are still following the "if it has its |
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>own mirror, is commercial, or is extremely large (200+MB)" that we |
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>nomirror it, correct? |
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> |
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> |
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Not as a rule of thumb, no.. Last time I had checked (January), the |
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"nomirror" packages were only saving our mirrors about a gig.. This was |
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with the exception of any games (Neverwinter Nights is what brought the |
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whole space issue to light). |
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"If it has it's own mirror" is not a good reason.. We relied on the |
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mysql mirror network for a while and had problems.. Sourceforge always |
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gives problems. This also defeats the purpose of relying upon a local |
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mirror to grab your packages, for speed and bandwidth sake. |
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>I mean... There's about 10 Quake3 mods that weigh in at over 400-500MB a |
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>piece that are non-commercial and free to redistribute, but we nomirror |
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>every last one of them. |
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> |
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> |
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Yeah, for some reason some mirrors have been touchy with regards to the |
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games, which is why I made the exception above. Personally, I don't |
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mind carrying the extra load with games as long as they are legit to |
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carry, but we also have to play nice with the mirrors out there donating |
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their resources to Gentoo. With that in mind, I would leave the |
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nomirror flag in for those large game packages. I apologize for not |
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explaining that in the original note. |
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Cheers, |
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-Corey |
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-- |
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Corey Shields |
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Gentoo Linux Infrastructure Team and Devrel Team |
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Gentoo Foundation Board of Trustees |
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http://www.gentoo.org/~cshields |
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-- |
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gentoo-dev@g.o mailing list |