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On Thu, 03 May 2007 12:15:45 +0200 |
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"José Luis Rivero (yoswink)" <yoswink@g.o> wrote: |
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> Ehm, IMHO call it discriminate is a big hard. Are the gnome-2.18 or |
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> beryl users discriminated or they should be using something different |
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> to Gentoo? They only thing people have to do is use some ~arch branch |
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> packages, which isn't too difficult (in Gentoo). |
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|
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No no no. |
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In my example we can only use one version of the game with the upstream |
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servers. There is only 1 upstream server, we have to use it. |
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|
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So if it supports 6 archs and some of the arch teams take a few months |
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to mark it stable then the chances are it will be out of date anyway |
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and the "slacker arches" will never have a stable keyword. |
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|
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So remove the onus on slacker arches making games stable I just don't |
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bother with the stable keyword for network games ever. |
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|
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Gnome-2.18 on the other hand is a desktop product with zero upstream |
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interaction except with programs that have clearly defined protocols |
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and are normally backwards compatible. Like say HTTP |
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|
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> |
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> This is how I see it: |
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> |
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> Problem with keywording straight to stable is that arch teams are |
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> very zealous about our stable branch. We put a lot of time trying |
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> things to not fail in stable, and if an app is broken, we prefer to |
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> not force the users to compile and install another broken (or unknown |
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> to be broken) version and work to fix the current stable (patches or |
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> bumping) together with the maintainer. |
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|
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Right, but if stable client version != stable usptream server version |
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it cannot be used anyway, making the stable keyword here a bit of a |
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joke. |
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|
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> But if you send things, that you can't try, to stable, the qa baby |
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> jesus will cry if it fails, because nobody has taken care of even |
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> compile it in the arch :) |
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|
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Well, that's up to the arch teams I guess. Lots of things fail randomly |
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on g/fbsd because of a patch added to fix a linux bug. Maybe when we |
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g/fbsd gets a stable branch then we'll come down on the linux |
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developers like a ton of bricks :) |
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|
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Thanks |
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|
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Roy |
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-- |
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