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On Thu, 24 Aug 2006 09:50:04 +0100 |
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"Stuart Herbert" <stuart.herbert@×××××.com> wrote: |
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> We've had a global vision for where Gentoo is going from before I |
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> joined - Gentoo is here to create a source-based distribution where |
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> each package is as close to what $UPSTREAM intended it to be as |
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> possible. We're not trying to take $UPSTREAM packages and innovate |
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> with them - we're here to do a first class job of packaging them up. |
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|
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While that's generally the case, it's not always true; in particular |
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the hardened project deliberately causes stuff to be built differently |
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to the way upstream expect. |
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This illustrates that there is more than one vision, and what's good |
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about Gentoo is that we can support different visions without having to |
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fork the whole of Gentoo. The increased use of overlays helps to scale |
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this up. |
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|
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>... |
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> We don't have a democracy. Gentoo is largely a workocracy (there must |
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> be a better word for it ;), where the vast majority decisions are made |
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> by the folks who actually do the work. |
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|
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Meritocracy, perhaps. |
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|
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>... |
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> * Every staff member has to belong to a team. You join a team by |
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> being voted onto the team by the other members of the team. They |
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> don't vote you in, you can't join. |
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> * If you're not part of any team, your rights and privileges as a |
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> staff member are automatically terminated. There's no place to go to |
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> appeal. |
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> * You can be voted off the team at any time. The teams are |
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> self-managing. |
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I figured this is pretty much how it works at the moment, just without |
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the formality. You don't just attach yourself to a team and start |
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stomping over the work of that team - acceptability of what you do is |
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by consent of the team. The lack of formality means that if the |
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team doesn't explicitly object to something you propose (e.g. what you |
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propose doesn't affect what the rest of the team do, or if it does |
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they don't care), you can just go ahead. Your summary implies explicit |
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consent from the team would be needed, which I don't think would be a |
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good idea. |
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|
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-- |
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Kevin F. Quinn |