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On Mon, 2005-09-19 at 20:38 +0300, Alin Dobre wrote: |
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> -----BEGIN PGP SIGNED MESSAGE----- |
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> Hash: SHA1 |
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> |
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> Alec Warner wrote: |
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> > Official policy states that CVS ebuilds should never be marked |
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> > stable[1]. Yet many ebuilds that are based on cvs sources and are |
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> > marked stable on arch's. I would like to know why this is so. |
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> > |
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> > ./net-misc/netcomics-cvs/netcomics-cvs-0.14.1.ebuild:KEYWORDS="x86 ~amd64" |
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> > ./games-fps/blackshades-cvs/blackshades-cvs-20031110.ebuild:KEYWORDS="x86 |
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> > ~ppc ~amd64" |
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> > ./dev-embedded/sdcc-cvs/sdcc-cvs-2.4.0-r1.ebuild:KEYWORDS="x86 ~ppc amd64" |
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> > ./games-fps/avp-cvs/avp-cvs-20031110.ebuild:KEYWORDS="x86" |
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> > |
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> > This was just a hacked up search I did on the tree while in class, and |
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> > is no way inclusive of all packages breaking policy. If you want bugs |
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> > for them, I 'll make them. |
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> |
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> [1] |
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> http://devrel.gentoo.org/handbook/handbook.xml?part=2&chap=3#doc_chap1_sect9 |
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> |
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> ;-) |
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|
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The two games listed are CVS snapshots, not live CVS builds. A live CVS |
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build should never be stable. A snapshot is a known set of files, and |
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can be marked stable. It is usually a known-good working set of files, |
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taken from CVS, but not tied to an actual "release" version, and added |
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to our mirrors by the package maintainers. |
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|
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-- |
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Chris Gianelloni |
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Release Engineering - Strategic Lead |
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Games - Developer |
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Gentoo Linux |