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On Fri, 07 Nov 2014 20:08:12 +0100 hasufell wrote: |
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> On 11/07/2014 07:54 PM, Matthias Maier wrote: |
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> >> Well, you're not comparing like with like. Paludis with "everything |
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> >> turned off" does more than Portage with "everything turned on". If all |
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> >> you're looking for is the wrong answer as fast as possible, there are |
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> >> easier ways of getting it... |
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> > |
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> > The last time I compared the resolver speed of portage and paludis both |
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> > needed almost the same time. |
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> > |
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> > Do you have a speed comparison with a similar feature set of both? (Or, |
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> > alternatively, the speedup one gains by tuning paludis to be as fast as |
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> > possible). |
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> > |
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> |
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> I think you didn't get the idea: it doesn't make much sense to compare |
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> the speed if the correctness differs. |
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> |
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> Also, I don't understand these discussions. The time dependency |
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> resolving takes is marginal compared to the whole update process, no |
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> matter what PM you use. |
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|
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Time required for user's attention differs from time required for |
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CPU to work. During main update process portage just works for a |
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few days (and then I have to deal with failed packages, but that's |
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another story). |
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|
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As for dependency resolution during world update, this process is |
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usually iterative: portage failes due to some unsatisfied USE |
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flags, blocks, circular deps and so on. After resolving one of this |
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problems emerge needs to be run one more time and so on. On old |
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hardware iteration takes up to an hour (even with sqlite cache! 1 |
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hour of CPU time), so a day or sometimes even two needed just to |
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start actual build process! Now take into account that not always |
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it is possible to spend all day just to start package's building, |
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so world updates spans to weaks... |
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|
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With 10x times faster deps resolver it will be possible to handle |
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all these issues in a few hours and let it contiue update on its |
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own. |
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|
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Best regards, |
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Andrew Savchenko |