Gentoo Archives: gentoo-embedded

From: "M. Edward (Ed) Borasky" <znmeb@×××××××.net>
To: gentoo-embedded@l.g.o
Subject: Re: [gentoo-embedded] ARMs w/ Floating Point
Date: Sun, 15 Jul 2007 04:53:50
Message-Id: 4699A7EE.70407@cesmail.net
In Reply to: Re: [gentoo-embedded] ARMs w/ Floating Point by Jack Poulson
1 Jack Poulson wrote:
2 > Unluckily, state-space calculations are usually chalk-full of all those
3 > guys.
4 >
5 > Thankfully, C is my language of choice, and I'd be more than happy with
6 > any references at all.
7 >
8 > On 7/14/07, M. Edward (Ed) Borasky <znmeb@×××××××.net> wrote:
9 >>
10 >> Jack Poulson wrote:
11 >> > There flight tests proved the current system inefficient for all of the
12 >> > planned computation and communication with the groundserver. They
13 >> > claimed to be using a 416 Mhz xscale, which seems fairly beefy to me,
14 >> > and I was under the impression that ramming floating point instructions
15 >> > through a fixed-point register was grossly inefficient.
16 >> >
17 >> > However, I am very new to embedded systems, and your question
18 >> > makes me think that the control algorithm itself is the culprit.
19 >>
20 >> In all likelihood you are emulating IEEE floating point in software,
21 >> most likely because fixed point algorithms aren't all that well known
22 >> outside of old fogeys like myself and people with a lust for squeezing
23 >> the ultimate out of embedded hardware.
24 >>
25 >> If you're lucky, it's only 32-bit arithmetic. If you're *real* lucky,
26 >> there are no logs, exponentials or trig functions in the code. If you're
27 >> really really lucky, there aren't even any divides or square roots. :)
28 >>
29 >> By the way, it's been so long since I did any of this stuff that I don't
30 >> know where one can find *current* references on the subject. But if
31 >> you're willing to get your hands dirty in C and/or Forth code, there are
32 >> some rewards waiting for you. You'd be amazed how much interesting stuff
33 >> you can do with table lookup.
34 >> --
35 >> gentoo-embedded@g.o mailing list
36 >>
37 >>
38 >
39 The general rule is, "if the hardware ALU can't do it, use table lookup." :)
40
41 Another general rule is "16-bit arithmetic is your friend"
42
43 But just getting rid of floating point emulation might be all you need
44 at 416 MHz.
45 --
46 gentoo-embedded@g.o mailing list