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Dnia 2014-07-29, o godz. 11:18:18 |
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Ulrich Mueller <ulm@g.o> napisał(a): |
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|
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> In two weeks from now, the council will meet again. This is the time |
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> to raise and prepare items that the council should put on the agenda |
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> to discuss or vote on. |
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> |
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> Please respond to this message with agenda items. Do not hesitate to |
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> repeat your agenda item here with a pointer if you previously |
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> suggested one (since the last meeting). |
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|
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Following my earlier mail to gentoo-dev [1], I would like the Council to |
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either abolish the specific policies enforced by games team, or confirm |
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that they are non-binding. |
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|
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The games team is currently (against the structure given by GLEP 39 |
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[2]) claiming itself to have sole and complete authority over every |
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game package in Gentoo. Additionally, it tries to fit them in |
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a Gentoo-specific model that causes many games to diverge from upstream |
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and gain a lot of unnecessary complexity, sometimes even causing |
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security issues. |
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|
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I have tried to convince the games team to consider changing |
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the policies multiple times, sometimes getting rude responses or no |
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reply at all. At this point, I believe that the only solution is to |
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ask the Council to clarify the policies which can be enforced |
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by a single team. |
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|
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More specifically, I would like the Council to appropriately confirm or |
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establish that: |
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|
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1. every developer is allowed to commit and maintain game ebuilds, |
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without the need to ask for permission or review from games team, |
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|
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2. games team does not have authority to override maintainer decisions |
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on game packages, |
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|
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3. the use of group 'games' to control access to games can be |
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deprecated and needs not to be enforced, |
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|
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4. the /usr/games hierarchy (esp. Gentoo-specific /usr/games/lib*) |
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and other locations listed in games.eclass are entirely optional. Using |
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upstream install locations is recommended, |
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|
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5. the use of games.eclass is entirely optional. Preferably, the eclass |
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would be deprecated since it mostly serves the purpose of enforcing |
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the rules objected in (3) and (4). |
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|
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|
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Rationale |
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--------- |
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|
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1. Game packages do not include core system packages or packages |
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otherwise critical to Gentoo. They also do not have any common pitfalls |
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specific only to games that could justify the requirement of review. |
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Being an active Gentoo developer should be the only necessary quality |
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required to commit game ebuilds. |
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|
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2. Since no special treatment is justified, the games team should not |
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claim the right to override maintainer's decisions, remove maintainers |
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or remove packages stating 'non-games team commit' as a reason. |
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|
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3. The attempt of limiting access to games through use of 'games' group |
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is unjustified and unprofessional. It caused multiple issues |
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in the past, including repeatedly ignored security issue from 2006 [3] |
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and multiple uses of RESTRICT=userpriv [4]. |
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|
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I recall hearing that game access ought to be restricted because |
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the games are more likely to be of worse quality and the sysadmin wants |
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limit the access to them to the trusted users. Yet at the same time |
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the restriction is causing game ebuilds to run game tools with root |
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privileges since otherwise the portage user is unable to access them. |
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|
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4. This specific hierarchy is specified by FHS as optional and is |
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not beneficial to users (esp. considering the objection in (3)). |
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In some cases, it forces a lot of patching on packages using |
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non-autoconf build systems that would otherwise be installed in /usr |
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hierarchy, with no visible benefit. Additionally, this causes Gentoo to |
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diverge from upstream and therefore from other distributions. |
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|
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5. Most of the code in the games.eclass is meant to redefine phase |
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functions and provide wrappers over standard PMS helpers. The sole |
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purpose of all that is to force the ownership and permissions (objected |
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in (3)), and /usr/games hierarchy (objected in (4)). If Council agrees |
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on abolishing those requirements, the eclass becomes mostly a no-op |
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(or equivalent to base.eclass which it is inheriting). |
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|
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Moreover, the games team currently requires the eclass to be always |
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inherited last. Since it redefines multiple phase functions, this |
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sometimes results in ebuilds needing to restore all 'original' phase |
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functions. |
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|
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[1]:http://thread.gmane.org/gmane.linux.gentoo.devel/91839/ |
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[2]:https://wiki.gentoo.org/wiki/GLEP:39 |
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[3]:https://bugs.gentoo.org/show_bug.cgi?id=125902 |
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[4]:https://bugs.gentoo.org/show_bug.cgi?id=516576 |
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|
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-- |
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Best regards, |
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Michał Górny |