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Rich Freeman: |
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> |
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> Some options open to the council are: |
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> 1. Let the games project keep its policy, and anybody who wants to |
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> change this has to join the project and call for elections (the |
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> council can shoe-horn members onto the project if necessary). |
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|
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You want to force-push members into a team while "preserving" the old |
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structure? That calls for trouble. |
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|
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> 2. Directly tweak games policy but preserve the project and its |
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> scope. So, games would still have to adhere to games project policy, |
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> but the Council might change specific policies (use of eclass, group, |
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> etc). |
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|
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That's contradictory, IMO. You are practically telling the games team |
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"your policies suck, so we just changed them". That doesn't really mean |
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they preserve their scope. |
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|
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> 3. Restrict the games project scope, such as giving it authority if |
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> the package maintainer elects to put it in the games herd. |
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|
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This calls for trouble as well and will cause massive inconsistency. |
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|
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> 4. Do nothing. |
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> |
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|
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Pretty common these days, but what about |
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|
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5. Have undertakers check for slacking project leads and accept related |
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complaints. If a project has a slacking lead, then the project should be |
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given a (long) deadline to fix it. If they don't fix it, then they |
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should be disbanded. A project cannot function properly without an |
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active lead (unless the project structure defines that there is no lead |
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anyway). |