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On Tuesday 13 April 2004 10:25 am, Mark Guertin wrote: |
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> Most times you have to either a) log the entire build and go through it |
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> by hand to figure out if there was crucial info that you missed or b) |
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> go back after the fact and manually look at any ebuilds that were |
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> installed to see if there are in fact ewarn's or einfo's in them. |
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|
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negative |
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set PORT_LOGDIR in make.conf and then watch it be populated by |
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einfo/ewarn/etc... |
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i dont think it's an ideal solution but it's a *much* better solution than |
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what you have above ... if perhaps portage would just cat all these files |
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together and pipe it into $PAGER after the entire `emerge` is done, that'd be |
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a *huge* gain ... |
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|
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for example, today i emerged quake2-icculus: |
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$ less /var/log/portage/11126-quake2-icculus-0.15-r1.log |
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prerm |
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postrm |
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postinst |
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* Remember, in order to play games, you have to |
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* be in the 'games' group. |
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|
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* See the usermod(8) manpage for more information. |
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|
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* Go read /usr/share/doc/quake2-icculus-0.15-r1/README-postinstall.gz right |
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now! |
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* It's important- This install is just the engine, you still need |
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* the data paks. Go read. |
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unpack |
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>>> Unpacking source... |
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>>> Unpacking quake2-r0.15.tar.gz |
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to /var/tmp/portage/quake2-icculus-0.15-r1/work |
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* Applying 0.15-Makefile-noopts.patch... [ ok ] |
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* Applying 0.15-Makefile-optflags.patch... [ ok ] |
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* Applying 0.15-gentoo-path.patch... [ ok ] |
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>>> Source unpacked. |
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-mike |
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|
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-- |
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