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I can test out quakespasm in the evening (for me) as I need to extract the |
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pak file to test it (as it exitied while trying to load it). |
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|
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Arutr |
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|
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On Tue, 13 Dec 2022 at 12:24, Alan Ianson <agianson@×××××.com> wrote: |
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|
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> On Tue, 13 Dec 2022 12:12:19 +0000 |
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> Artur Tamm <artur.tamm.85@×××××.com> wrote: |
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> |
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> > Hi, |
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> > |
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> > It seems that the game is a binary blob and requires some older |
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> libraries. |
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> > Have you installed some 32bit libraries. You can check what you need with |
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> > 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32' |
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> > for the needed libraries or enable it globlly in make.conf and then |
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> > recompile everything. |
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> |
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> I do have some 32bit games I'll be trying to run but I haven't looked at |
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> that yet. This is a 64bit quakespasm (as far as I know). |
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> |
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> This is what ldd has to say about quakespasm.. |
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> |
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> alan@irondust:~$ ldd /usr/bin/quakespasm |
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> linux-vdso.so.1 (0x00007ffe7b188000) |
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> libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000) |
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> libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000) |
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> libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3 |
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> (0x00007f7f78f5a000) |
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> libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000) |
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> libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000) |
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> libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000) |
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> libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0 |
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> (0x00007f7f78882000) |
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> libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000) |
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> /lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000) |
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> libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 |
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> (0x00007f7f785fc000) |
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> libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000) |
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> libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000) |
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> libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000) |
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> libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000) |
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> libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000) |
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> libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000) |
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> libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000) |
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> libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000) |
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> libpulsecommon-16.1.so => /usr/lib64/pulseaudio/ |
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> libpulsecommon-16.1.so (0x00007f7f7829f000) |
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> libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000) |
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> libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000) |
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> libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000) |
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> libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000) |
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> libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000) |
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> libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000) |
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> libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000) |
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> libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000) |
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> libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000) |
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> alan@irondust:~$ |
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> |
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> Everything there looks good to me. I have since built darkplaces and have |
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> a similar experience with that. |
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> |
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> There must be some detail in the works that I am missing. |
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> |
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> I appreciate your input. |
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> |
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> |