Gentoo Archives: gentoo-user

From: Volker Armin Hemmann <volkerarmin@××××××××××.com>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Mantle Open source GPU engine
Date: Sat, 05 Oct 2013 10:56:44
Message-Id: 524FF063.2@googlemail.com
In Reply to: Re: [gentoo-user] Mantle Open source GPU engine by Bruce Hill
1 Am 04.10.2013 22:53, schrieb Bruce Hill:
2 > On Fri, Oct 04, 2013 at 09:20:43PM +0200, Alan McKinnon wrote:
3 >>> computer gaming (yawn)...
4 >>
5 >> Think again.
6 >>
7 >> What is the driving force behind all the super-duper performance
8 >> hardware you have right now?
9 >>
10 >> Gaming.
11 >>
12 >> What is the GPU capable of achieving when parallelized? Well, graphics
13 >> rendering is highly parallelizable and nowadays you see it in render
14 >> farms and Top500 supercomputers. But those didn;t fund it, so what did?
15 >>
16 >> Graphics cards sold to gamers.
17 >>
18 >> Graphics cards for gamers are probably the only thing left really
19 >> keeping the pc market as such going. Yes, there are still millions of
20 >> them on corporate desktops but that is a cut-throat market and at
21 >> what-tiny-number-of-bucks a pop? Bread and butter money, it keeps things
22 >> ticking over and pays the rent. But gamers pay for the bling.
23 >>
24 >> Almost ever awesome performance gain in the last 10 years at least that
25 >> you see in commercial products were driven in whole or in part by the
26 >> primary high performance market - gamers.
27 >>
28 >> Personally, I don't like games much and don't play them much. OK, I
29 >> don't play them at all. But the market they make up - that's different.
30 >> Those egg-heads are very important
31 > See previous reply in thread to James. This one was not threaded, but rather,
32 > a reply to the OP, so it makes it look as if you haven't read the thread.
33 >
34 > I played one computer game one day in 1990. Lost that entire day to that
35 > stupid game, and never played again. Except...one time for a few hours with a
36 > new friend the second year living in China. He wanted me to play NFS. After
37 > playing a few races with him, I explained that we do this with _real_cars_ on
38 > _real_roads_ in _real_life_ "back in America". It developed from the days of
39 > moonshining, and your car (and you as a driver) weren't anything if you
40 > couldn't outrun the local cops. ;)
41 what, with your stupid 55mph speed limit?