Gentoo Archives: gentoo-user

From: Heinz Sporn <heinz.sporn@××××××××.com>
To: gentoo-user@l.g.o
Subject: Re: [gentoo-user] Lost Labyrinth
Date: Tue, 23 Aug 2005 09:38:52
Message-Id: 1124783820.14532.11.camel@spok.local.sporn-it.com
In Reply to: Re: [gentoo-user] Lost Labyrinth by "Markus Döbele"
1 Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
2 > Purebasic is very fast. The generated assembler code kicks ass.
3 > And I can compile it for Linux, Mac OS and Windows.
4 >
5 > If I find a Open Source Basic Compiler that can do the task. I consider
6 > rewriting it again.
7
8 Did you ever look at Gambas? http://gambas.sourceforge.net/ At the
9 moment it's dedicated to X environments with both QT and GTK support but
10 I wouldn't be suprised if they will support Windoze in the future. The
11 IDE itself is very nice and the compiler generates smooth code. It's in
12 Portage BTW. And last but not least they have a very nice community.
13
14 Another option might be RealBasic http://www.realbasic.com/ . The
15 Current RealBasic version 2005 is commercial, but the older standard
16 version 5.5 for Windows is free. It's a little strange but with that you
17 are able to produce native Linux binaries for a QT environment.
18
19 >
20 > We are programming this game since 12 years :-)
21 > The first Version we programmed on the Atari ST! :-))
22 > There the language was calles STOS.
23 >
24 >
25 > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
26 > > Hi Markus,
27 > >
28 > > have you ever wondered about the possibility to rewrite your game to
29 > > another programming language. There's a lot of possibilities (even for
30 > > FSF game engines).
31 > >
32 > > Just a thought
33 > > Frank
34 > >
35 > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
36 > > > So we have to treat Lost Labyrinth as closed source.
37 > > > Because the source code of this game is only useful to other purebasic
38 > > > programmers. And people that got the compiler. I understand.
39 > > > Can't change that.
40 > > >
41 > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
42 > > > > Markus Döbele wrote:
43 > > > > > I created a tar.gz Version of this game too.
44 > > > > > I'm sorry that its not possible to compile it with the demo version
45 > > > > > of the compiler.
46 > > > > >
47 > > > > > What are gentoo users doing with other binary packages?
48 > > > > > Like Acrobat Reader?
49 > > > > >
50 > > > > > Is this a big problem for this system?
51 > > > >
52 > > > > No, Portage can handle binary apps just fine. We have Java, Unreal
53 > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of
54 > > > > binary-only apps.
55 > > > >
56 > > > > But all of them are closed-source (Except for the -bin version of some
57 > > > > rather big packages, manly to save people the compile time...).
58 > > > >
59 > > > > It feels kinda wrong to install a binary package of a (small)
60 > > > > open-source app on a source-based system...
61 > > > >
62 > > > > Its also weird having an opensource app that you can only compile using
63 > > > > a non-free (as in beer) compiler...
64 > > > >
65 > > > > --
66 > > > > [Name ] :: [Matan I. Peled ]
67 > > > > [Location ] :: [Israel ]
68 > > > > [Public Key] :: [0xD6F42CA5 ]
69 > > > > [Keyserver ] :: [keyserver.kjsl.com]
70 > > > > encrypted/signed plain text preferred
71 >
72 --
73 Mit freundlichen Grüßen
74
75 Heinz Sporn
76
77 SPORN it-freelancing
78
79 Mobile: ++43 (0)699 / 127 827 07
80 Email: heinz.sporn@××××××××.com
81 heinz.sporn@××××××.at
82 Website: http://www.sporn-it.com
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84 A-4540 Bad Hall
85 Austria / Europe
86
87 --
88 gentoo-user@g.o mailing list

Replies

Subject Author
Re: [gentoo-user] Lost Labyrinth "Markus Döbele" <mar_doe@×××.de>