1 |
<meino.cramer <at> gmx.de> writes: |
2 |
|
3 |
|
4 |
> When makehuman is started it prints on the console: |
5 |
|
6 |
I have no experience with this software... |
7 |
|
8 |
|
9 |
> No antialiasing available, turning off antialiasing. |
10 |
> No 24 bit z buffer available, switching to 16 bit. |
11 |
> No 16 bit z buffer available, exiting. |
12 |
|
13 |
This relates, most probably, to the lack of z-buffer support |
14 |
in your video card hardware on linux. Here's a link on z buffer: |
15 |
|
16 |
http://en.wikipedia.org/wiki/Z-buffering |
17 |
|
18 |
What's your video card and driver? Have you tried these |
19 |
apps on another system with a different video card and driver? |
20 |
Latest testing driver for the video card? |
21 |
|
22 |
> I have no problems with other SDL-related executables. Blender (for |
23 |
> example) is heavily using OpenGL and DRI and wirks fine under 64bit |
24 |
> Gentoo linux. |
25 |
|
26 |
Then this suggest your 'makehuman' application is male_formed? (guess). |
27 |
|
28 |
> The output of glxinfo was sent to the developers of makehuman and they |
29 |
> did not find anything suspicious. |
30 |
|
31 |
SDL is always tricky, in my limited use (video games). Sometimes the libsdl work |
32 |
with the app and sometimes they don't. I have not used it in a while. It could |
33 |
also be a problem with the frame buffer setup on your system? |
34 |
(another WAG, wild a__ guess)..... |
35 |
|
36 |
> May be someone here on this mailing list is able to point me into the |
37 |
> right direction to fix this ? |
38 |
|
39 |
maybe go over your compiler options with a fine tooth comb, use C and |
40 |
not C++ and just one processor to compile libsdl and your apps. |
41 |
|
42 |
(MAKEOPTS="-j1") .....Just another WAG..... |
43 |
|
44 |
|
45 |
hth, |
46 |
|
47 |
James |
48 |
> |
49 |
> Thank you very much in advance! |
50 |
> Best regards, |
51 |
> mcc |
52 |
> |
53 |
> |