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JimD wrote: |
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> OK, I switched to 1280x960 and noticed something weird. Here is the |
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> xdpyinfo for both resolutions. |
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> |
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> 1280x1024: |
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> screen #0: |
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> print screen: no |
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> dimensions: 1280x1024 pixels (339x271 millimeters) |
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> resolution: 96x96 dots per inch |
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> depths (7): 24, 1, 4, 8, 15, 16, 32 |
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> |
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> 1280x960: |
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> screen #0: |
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> print screen: no |
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> dimensions: 1280x960 pixels (339x271 millimeters) |
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> resolution: 96x90 dots per inch |
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> depths (7): 24, 1, 4, 8, 15, 16, 32 |
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> |
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> Why is the dpi hosed when it is at 1280x960? |
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|
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The dpi is calculated from the size that the monitor reports |
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(339mmx271mm) and the number of dots across and down. It appears that at |
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1280x1024 the monitor is reporting square pixels, and at 1280x960 it |
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reports "tall" pixels. |
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|
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If the "339x271 millimeters" is correct, that means that the display is |
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a little taller than the standard 4:3 ratio (which would give 339x254) - |
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perhaps 1280x1024 *is* the correct resolution for this monitor. I'd |
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measure the physical dimensions of the monitor and if the ratio is 5:4 |
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instead of 4:3, use the 1280x1024 resolution. I did some research and it |
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appears that this is the case for at least some LCD 1280x1024 monitors |
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(for example the ViewSonic 17" has a viewable area of 13.3" (horizontal) |
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X 10.6" (vertical); 17.0" diagonal which works out to 4:5 - the |
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ViewSonic 19" monitors also have a 5:4 ratio.) |
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|
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So it's probably best to run at the native resolution. |
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|
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-- |
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Manuel A. McLure KE6TAW <manuel@××××××.org> <http://www.mclure.org> |
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...for in Ulthar, according to an ancient and significant law, |
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no man may kill a cat. -- H.P. Lovecraft |
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-- |
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