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On Sun, Apr 15, 2012 at 4:45 PM, Volker Armin Hemmann |
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<volkerarmin@××××××××××.com> wrote: |
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> Am Sonntag, 15. April 2012, 16:44:43 schrieb Florian Philipp: |
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>> Am 15.04.2012 16:22, schrieb Michael Mol: |
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>> > On Sun, Apr 15, 2012 at 10:09 AM, Florian Philipp <lists@×××××××××××.net> |
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> wrote: |
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>> >> Am 15.04.2012 15:18, schrieb Walter Dnes: |
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>> >>> On Wed, Apr 11, 2012 at 06:30:02PM +0200, Volker Armin Hemmann wrote |
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>> >>> |
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>> >>>> Am Mittwoch, 11. April 2012, 02:11:35 schrieb Walter Dnes: |
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>> >>>>> If it's PCIe, so be it. Actually, a post that prevents me wasting |
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>> >>>>> |
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>> >>>>> money is helpful <G>. Would PCIe be significantly better on the same |
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>> >>>>> CPU+GPU, or is it hype? |
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>> >>>> |
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>> >>>> a lot, lot lot lot better. No hype. |
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>> >>>> |
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>> >>> I've done some looking, and I'm back with more questions. I've also |
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>> >>> |
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>> >>> read the Nouveau-versus-NVIDIA thread. Questions... |
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>> >>> |
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>> >>> 1) Will PCIe 2.0 cards work in a PCIe 1.0 slot? I'm not expecting 2.0 |
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>> >>> performance, I just want full backwards compatability. PCIe 1.0 cards |
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>> >>> seem to be rare, and have to be ordered online, while I can pick up a |
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>> >>> 2.0 card locally at a store. |
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>> >> |
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>> >> PCIe-2.0 is fully downward compatible to 1.1 and 1.0. |
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>> >> |
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>> >>> 2) My main "torture test" will be HD fullscreen video. Will there be |
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>> >>> major improvement in that? That's 2D. Forget 3D. |
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>> >> |
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>> >> 2D video is still rendered using OpenGL if your video player supports it. |
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>> > |
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>> > I'm not aware of any video decoders using CUDA, OpenCL, or pixel |
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>> > shaders for video decoding; AFAIK, unless you're using VDPAU you're |
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>> > still using the CPU to render the video to a frame buffer. The most a |
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>> > video player is going to use OpenGL for is stretching that frame |
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>> > buffer to fit a window or screen, and possibly as a compositor to |
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>> > place overlays like subtitles or playback control elements.. |
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>> |
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>> Agreed. Decoding is still usually done in software but offloading |
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>> scaling and YUV to RGB conversion helps none the less. Mplayer, for |
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>> example, allows a lot of customization depending on the amount of |
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>> texture units. With high resolution displays and slow CPUs, this can |
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>> have surprisingly large effects. |
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>> |
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> |
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> and with vlc you can use vaapi which can make use of the video decoding engine |
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> of the graphic chip. |
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> |
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> If the movie is using the right codec, of course. |
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|
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Also depends on whether or not the graphics driver and vaapi like each |
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other. I'm not aware of NVidia cards supporting VA API yet. |
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|
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VA API is pretty new; it'll be interesting to see where it goes, and I |
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hope it takes hold. Right now, the most tested and working solutions, |
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AFAIK, are nVidia cards and VDPAU. At least, that combination has been |
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working well for me for 3-4 years. |
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|
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-- |
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:wq |