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On Jul 28, 2012 8:03 AM, "Michael Mol" <mikemol@×××××.com> wrote: |
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> |
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> On Fri, Jul 27, 2012 at 8:30 PM, microcai <microcai@×××××××××××××.org> |
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wrote: |
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|
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--- >8 Major Snippage |
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> > As far as I can tell, AMD chip suffered with a lot of I/O. Their |
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> > Hyper-transport seems not competitive with Intel's ring bus |
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> |
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Wasn't Intel's answer to HyperTransport is the QuickPath bus? IIRC, the |
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ring bus is internal to a processor. (I could be wrong, though). |
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> (please don't top-post, especially if the thread's already been |
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> primarily organized as bottom-post) |
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> |
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> I hadn't read that, but remember that HyperTransport is intended for a |
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> mesh architecture. In single-CPU systems, you'll only have one HT |
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> link, the link between your CPU and your north bridge. In multi-CPU |
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> systems, you'll have additional links between the CPUs. In systems |
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> with many CPUs, you may even have a fully-connected mesh. |
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> |
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> The I/O characteristics will greatly depend on the topology of your |
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network. |
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> |
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> That said, HyperTransport may just be getting old; when it came out, |
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> it (and AMD's crossbar switch for memory management) beat the pants |
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> off of Intel's SMP solution. Intel's solution ran at lower and lower |
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> clock rates the more CPUs you added, and their first pass at multicore |
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> gave each core its own port onto the memory bus, with predictably poor |
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> results. Intel's had plenty of time to catch up, but with their |
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> price-per-part, it's taken me a long time to pay much attention. |
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> |
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Again, I might be mistaken, but IIRC HyperTransport's throughput depends on |
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how many channels are provided, so there's no theoretical limitation to its |
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throughput, just practical considerations. (E.g., tracing issues). |
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> (It also doesn't help that Jon "Hannibal" Stokes stopped writing |
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> detailed technical articles for Ars Technica; I sincerely miss him and |
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> the precision and clarity of his writing on such arcane subjects.) |
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> |
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That makes the two of us bro... BTW, my handle there's "pepoluan", just in |
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case you see it in the forums. |
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Rgds, |