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yes well when it is in portage the file will be updated into the portage |
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tree automatically. in the meantime you have to download both the ebuild |
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and the wrapper script, same as for any other new ebuild. Sorry if I |
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didn't make this clear in the email with the new ebuild. |
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|
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I don't think its correct for an ebuild to create a script on the fly, |
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ie embedded in the ebuild itself. |
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|
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|
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FYI I have found a "games ebuild howto" which may lead me to change how |
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the ebuild works before committing it to bugzilla and the terrible and |
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swift swords of the devs... |
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|
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For example i stored the highscores.dat file (which needs to be writable) |
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in /usr, whereas you shouldn't have programs writing to /usr, so it |
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should go in /var somewhere. |
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|
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On Mon, 29 Aug 2005 12:47:02 -0700 |
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Greg Bengeult wrote: |
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|
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> |
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> Nick Rout wrote: |
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> |
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> >did you have the laby wrapper script |
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> >in /usr/local/portage/games-roguelike/laby/files ?? |
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> > |
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> >I posted the wrapper script with the first version of the ebuild. |
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> > |
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> > |
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> > |
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> > |
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> Nope, I didn't keep a copy of it at the time. To be considered |
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> complete, the ebuild should either include a copy of the wrapper or |
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> should create it on the fly. The user shouldn't have to do anything |
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> more than "emerge laby". |
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> |
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> -- |
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> gentoo-user@g.o mailing list |
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|
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-- |
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Nick Rout <nick@×××××××.nz> |
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|
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-- |
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gentoo-user@g.o mailing list |