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On 26 Aug 2010, at 06:24, Blackdream W wrote: |
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> 2010/8/26 Volker Armin Hemmann <volkerarmin@××××××××××.com> |
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> |
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>> On Wednesday 25 August 2010, Blackdream W wrote: |
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>>> I install the ati-drivers-10.7.1 just now,this version it seem |
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>>> support |
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>>> openCL 1.1. |
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>>> |
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>>> Any games base on it? |
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>>> |
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>>> Thanks. |
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>> |
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> games can not be based on opencl. Games might be able to use opencl |
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> tospeedup certain kinds of calculations. But you can not 'use' |
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> opencl like opengltobase a game on it. |
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> |
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> Sorry..I don't know how to describe it clearly, with my poor |
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> English... |
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My understanding is that OpenCL is mostly useful for scientific |
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applications and things like WPA cracking. It allows access to |
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graphics card processing in a way that is *not* dependent on sending |
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the results to video. |
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That's quite different from the need, in gaming, to send high-quality |
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output to the screen. In gaming the CPUs are about adequate for things |
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like deciding where the bad guys should hide or if your spaceship can |
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carry the selected quantity of cargo. So in gaming it's desirable to |
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dedicate the graphics card to making the screen look pretty, and there |
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is no use for OpenCL. |
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The exception to this is that OpenCL type stuff *might* be used for |
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physics simulations in games - I've seen demonstrations in which the |
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PhysX engine is used to model a rockfall or avalanche more accurately, |
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so that more rocks can be shown on screen at once time. Flying through |
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an asteroid field or the debris of an exploded enemy fighter might be |
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better modelled using something like OpenCL. However I doubt that |
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there are many Linux-based games that can use this kind of acceleration. |
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Is it possible you were thinking of OpenGL? |
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Also: please don't top-post, at least when the person you're replying |
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to has posted underneath some quoted text. |
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Stroller. |