Gentoo Archives: gentoo-user

From: James <wireless@×××××××××××.com>
To: gentoo-user@l.g.o
Subject: [gentoo-user] Re: Call for opinions and/or use cases regarding games.eclass
Date: Sat, 02 Jul 2016 17:08:55
Message-Id: loom.20160702T185918-208@post.gmane.org
In Reply to: [gentoo-user] Call for opinions and/or use cases regarding games.eclass by Daniel Campbell
1 Daniel Campbell <zlg <at> gentoo.org> writes:
2
3
4 > 3. If yes, _what is your use case_? Which features are important to your
5 > use case wrt games and what can Gentoo do to improve that?
6
7 Personally, I'd like to see mechanisms where a gentoo sysadm can limit
8 both the games that are accessed and when any game is access by any
9 particular user on a network that I control. Log files of the amount
10 of time used, would be a great.
11
12 If windows based game can be install on a gentoo VM or container, those
13 details as part of the games strategic management documentation, would be
14 cool too, up and through hosting the (gentoo) server.
15
16 Perhaps on a gentoo games wiki, as section could also be devoted to
17 using a gentoo firewall (iptables based ) to control or block windows
18 games access too, that are not run on a gentoo server/cluster/container/VM.
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21 > We cannot make concrete decisions without concrete evidence, so please
22 > answer and speak for your use case. This will serve as a public record
23 > of interest, and might even inspire a few people. :)
24
25 Not sure this is easy/possible, but both as a parent, eventually grandparent
26 and on my small business, there needs to be logical, gentoo-centric *control
27 over all games*. So, since this thread popped up, I just thought I'd ask
28 what is possible and suggest a wiki page delineating the entire admin set of
29 tools, that are gentoo centric, regardless if they are in the portage tree
30 or not; a feature very necessary for todays parents and admins.
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33 hth,
34 James