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Daniel Campbell <zlg <at> gentoo.org> writes: |
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> 3. If yes, _what is your use case_? Which features are important to your |
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> use case wrt games and what can Gentoo do to improve that? |
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Personally, I'd like to see mechanisms where a gentoo sysadm can limit |
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both the games that are accessed and when any game is access by any |
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particular user on a network that I control. Log files of the amount |
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of time used, would be a great. |
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If windows based game can be install on a gentoo VM or container, those |
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details as part of the games strategic management documentation, would be |
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cool too, up and through hosting the (gentoo) server. |
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Perhaps on a gentoo games wiki, as section could also be devoted to |
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using a gentoo firewall (iptables based ) to control or block windows |
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games access too, that are not run on a gentoo server/cluster/container/VM. |
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> We cannot make concrete decisions without concrete evidence, so please |
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> answer and speak for your use case. This will serve as a public record |
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> of interest, and might even inspire a few people. :) |
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Not sure this is easy/possible, but both as a parent, eventually grandparent |
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and on my small business, there needs to be logical, gentoo-centric *control |
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over all games*. So, since this thread popped up, I just thought I'd ask |
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what is possible and suggest a wiki page delineating the entire admin set of |
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tools, that are gentoo centric, regardless if they are in the portage tree |
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or not; a feature very necessary for todays parents and admins. |
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hth, |
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James |