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On Sat, 2007-07-21 at 13:31 +0100, Roy Bamford wrote: |
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> That's the beginnings of a good election manifesto. All the candidates |
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> need to explain, if they are elected :- |
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> |
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> 1. What they will do |
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> 2. Why they will do it |
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> 3. How they will do it |
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> 4. Timescales for their plans. |
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|
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5. Experience doing similar things in other arenas |
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6. Why they think they're qualified for the position |
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7. How they plan on adding the Council work into their normal Gentoo |
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work load |
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8. How much time they have to dedicate to Council tasks |
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|
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These last two are probably some of the most important to me, since I |
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have seen first-hand how much time the Council can take. Here's a |
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glimpse, for the rest of you... When the Council was working on the CoC, |
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I spent in excess of 50 hours in one week working solely on the CoC. |
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This means I put my actual paying job on the back burner for the Council |
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because I pretty much had to do so. The Council is *not* only a once a |
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month job. You're a Council member every hour of every day for a year. |
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|
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> This information will allow the electorate to choose a team with |
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> similar aims, so we get a cohesive council, not a collection of |
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> individuals trying to take Gentoo in different directions. |
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|
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I know that I will likely be choosing people of a like mind to myself. |
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I'll also probably be picking people the *least* likely to be pushing |
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for a ton of changes, simply because I also don't think we need 7 people |
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pushing in 7 directions only trying to get *their* ideas enacted. |
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|
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> Any candidate unwilling to prepare such a manifesto should withdraw now |
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> as they clearly don't have the time or interest to take an active seat |
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> on the council. |
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|
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Agreed. |
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|
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> Like it or not, the council is more of a social/political body than a |
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> development body. |
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This is really true. While the Council is the main technical body, we |
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tend to make technical decisions very quickly and without controversy. |
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Social/political issues are almost always very long-running and tend to |
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take up more of our time. If I were to guess, I would say that 90% of |
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what we do is technical, but the 10% that is non-technical takes up 90% |
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of our time. |
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|
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-- |
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Chris Gianelloni |
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Release Engineering Strategic Lead |
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Alpha/AMD64/x86 Architecture Teams |
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Games Developer/Council Member/Foundation Trustee |
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Gentoo Foundation |