Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: Jeremy Maitin-Shepard <jbms@g.o>
Cc: gentoo-dev@g.o
Subject: Re: [gentoo-dev] Gentoo internal structure
Date: Mon, 24 Nov 2003 16:23:29
Message-Id: 1069690525.8104.48.camel@localhost
In Reply to: Re: [gentoo-dev] Gentoo internal structure by Jeremy Maitin-Shepard
1 On Sun, 2003-11-23 at 16:55, Jeremy Maitin-Shepard wrote:
2 > Luke-Jr <luke-jr@g.o> writes:
3 >
4 > > On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote:
5 > >> As for the --interactive, I was speaking more along the lines of ebuilds
6 > >> such as unreal-tournament-goty and ut2003, which are more than one CD
7 > >> and absolutely REQUIRE user interaction.
8 > > Multiple CDs do not imply user interaction. What about the users who
9 > > have more than one CD drive or don't mind copying certain files to
10 > > their distfiles?
11 >
12 > While it is possible to copy the contents of, for example, the three
13 > UT2003 CDs to a single directory, and specify this as the CD-ROM path
14 > to the ebuild, the lack of package-specific portage configuration files
15 > makes this process effectively interactive (since a single environment
16 > variable is used to specify the CD-ROM path for all game-related
17 > ebuilds).
18 >
19 > Regardless, in this case the user could specify --interactive, knowing
20 > that in fact he has configured everything such that it will not
21 > actually prompt him for anything.
22 >
23 > An ebuild marked interactive would in many ways be similar to an ebuild
24 > currently marked nofetch. It alerts the user that he should not
25 > blindly attempt to emerge the package and then leave portage
26 > unattended.
27
28 You pretty much hit what I was thinking right on the head. Thank you
29 for being able to put it into words much better than myself.
30
31 --
32 Chris Gianelloni
33 Developer, Gentoo Linux
34 Games Team
35
36 Is your power animal a penguin?

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