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On Sun, 2003-11-23 at 16:55, Jeremy Maitin-Shepard wrote: |
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> Luke-Jr <luke-jr@g.o> writes: |
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> |
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> > On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote: |
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> >> As for the --interactive, I was speaking more along the lines of ebuilds |
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> >> such as unreal-tournament-goty and ut2003, which are more than one CD |
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> >> and absolutely REQUIRE user interaction. |
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> > Multiple CDs do not imply user interaction. What about the users who |
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> > have more than one CD drive or don't mind copying certain files to |
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> > their distfiles? |
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> |
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> While it is possible to copy the contents of, for example, the three |
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> UT2003 CDs to a single directory, and specify this as the CD-ROM path |
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> to the ebuild, the lack of package-specific portage configuration files |
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> makes this process effectively interactive (since a single environment |
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> variable is used to specify the CD-ROM path for all game-related |
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> ebuilds). |
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> |
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> Regardless, in this case the user could specify --interactive, knowing |
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> that in fact he has configured everything such that it will not |
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> actually prompt him for anything. |
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> |
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> An ebuild marked interactive would in many ways be similar to an ebuild |
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> currently marked nofetch. It alerts the user that he should not |
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> blindly attempt to emerge the package and then leave portage |
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> unattended. |
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|
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You pretty much hit what I was thinking right on the head. Thank you |
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for being able to put it into words much better than myself. |
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|
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-- |
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Chris Gianelloni |
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Developer, Gentoo Linux |
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Games Team |
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|
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Is your power animal a penguin? |