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Luke-Jr <luke-jr@g.o> writes: |
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> On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote: |
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>> As for the --interactive, I was speaking more along the lines of ebuilds |
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>> such as unreal-tournament-goty and ut2003, which are more than one CD |
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>> and absolutely REQUIRE user interaction. |
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> Multiple CDs do not imply user interaction. What about the users who |
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> have more than one CD drive or don't mind copying certain files to |
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> their distfiles? |
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|
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While it is possible to copy the contents of, for example, the three |
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UT2003 CDs to a single directory, and specify this as the CD-ROM path |
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to the ebuild, the lack of package-specific portage configuration files |
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makes this process effectively interactive (since a single environment |
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variable is used to specify the CD-ROM path for all game-related |
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ebuilds). |
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|
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Regardless, in this case the user could specify --interactive, knowing |
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that in fact he has configured everything such that it will not |
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actually prompt him for anything. |
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|
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An ebuild marked interactive would in many ways be similar to an ebuild |
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currently marked nofetch. It alerts the user that he should not |
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blindly attempt to emerge the package and then leave portage |
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unattended. |
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|
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-- |
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Jeremy Maitin-Shepard |
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|
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-- |
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gentoo-dev@g.o mailing list |