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Thomas Rösner <Thomas.Roesner@××××××××××××××.de> posted |
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45AD8CF6.1010009@××××××××××××××.de, excerpted below, on Wed, 17 Jan 2007 |
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03:41:58 +0100: |
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|
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> Andrei Slavoiu wrote: |
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>> --- Thomas Rösner <Thomas.Roesner@××××××××××××××.de> |
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>> wrote: |
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>> |
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>>> Btw, may I come to your place when UT2007 is out? |
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>>> ;-) |
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>>> |
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>> Unless it will be released under a free license I |
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>> doubt Duncan will let you run it on his computer :-p |
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>> |
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> |
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> Everyone has his dark secret, perhaps his is a dual boot to win98... (I |
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> really liked that flipper table!). |
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|
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Well, not that, but there /is/ still one slaveryware app I still |
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run. (Note, NOT a binary ring-zero kernel module, which as black-box code |
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at the kernel level exposes the entire system to danger, see for instance |
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the recent NVidia security issues they knew about but tried to cover up |
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while not providing a fix for some time!!) Yes that certainly does pretty |
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much makes me a slave to it as I've not found it acceptable to kill as yet. |
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|
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The app in question? The old original Master of Orion game, DOS version, |
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copyright 1993 so 14 years old now! I run it in freedomware DOSBOX, so at |
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least the game's not dragging any other slaveryware with it. I figure I |
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accepted it back then and if nothing else, it's a decently well known |
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quantity, or DOSBOX couldn't support it as well as it does, but at some |
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level both you and I know that's rationalization. (FWIW, I tried MOO-2, |
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but wasn't particularly enthralled, as it lacked a single feature that |
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would have made the game nearly as addicting as the original. It needed a |
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general planetary development pre-load queue, that is, a list of |
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enhancements that would preload into the work queue as soon as one |
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colonized the planet, thus saving the repetitive task of putting the same |
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thing into each build-queue, scores of times. Without that, the game was |
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too much mundane repetition and not enough actual challenge. To its |
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credit, that's one balance the original MOO obviously got /very/ right, |
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thus my continued addiction to it. I think I was getting ready to switch |
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to Linux just as MOO-3 was coming out, and by that time wasn't buying |
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anything further that didn't run on Linux directly, so I never played it.) |
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|
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Nothing else, however, and if I found it necessary to load other |
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slaveryware (say MSWormOS DLLs under WINE) to support it, I expect it |
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would be long gone. Single binary-only/slaveryware app, no other binary |
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dependencies, but yes, I remain a slave to it, this I'll publicly admit. |
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|
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(If you notice, my no slaveryware statements are almost always in a |
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forward-looking context. I haven't purchased nor will I purchase any |
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non-freedomware software or hardware that requires it, since the switch. |
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(I did make the mistake of purchasing an NVidia card shortly |
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before the switch, having checked it for Linux drivers, but not |
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actually realizing that some binary-only drivers existed and the |
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significance of that fact. I was /so/ glad to get off the thing, |
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about a year later, tho! Since then it has been Radeons 9250 or lower, |
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thus freedomware driver supported, which happen to be relatively cheap, |
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so I haven't been complaining. =8^) However, that's /not/ saying I don't |
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have that one remaining legacy app, now an incredible 14 years old. What's |
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14 computer years in human years? My relatively modest rule of thumb is a |
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5:1 ratio, so if it was a human, it'd be a good 70 years old now, at |
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least. I've seen others use the same 7:1 ratio often used for dogs, which |
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would put it at 98 human-years old! In any case, it's OLD, but still very |
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addicting, obviously, or I'd not still be running it!) |
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|
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-- |
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Duncan - List replies preferred. No HTML msgs. |
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"Every nonfree program has a lord, a master -- |
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and if you use the program, he is your master." Richard Stallman |
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|
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-- |
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