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2009/8/11 Nikos Chantziaras <realnc@×××××.de>: |
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> On 08/11/2009 07:08 PM, Alex Bennee wrote: |
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>> |
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>> Hi, |
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>> |
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>> I'm having trouble running 32bit Wine when it involves OpenGL stuff. |
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>> It seems to run but I suspect the OpenGL calls that are made never get |
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>> anywhere and cause the emulated program to die. There doesn't seem to |
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>> be an emul package for building a 32bit Mesa. Is it possible to use |
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>> the system ebuild and just build it in 32bit mode or is it more |
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>> complicated than that? |
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> |
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> 32bit Mesa is provided by app-emulation/emul-linux-x86-xlibs. Wine depends |
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> on various emul-linux packages, so I'm sure you have them installed. Wine |
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> works here fine (I'm on AMD64 too.) |
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|
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You're right. However there does seem to be a difference. In an |
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attempt to track down the failure in Wine I'm trying a simple test |
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case (attached). As a 64 bit application in throws up some compile |
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time complaints but runs, as a 32 bit application is won't link as it |
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fails to find glCheckFramebufferStatus. This is the API call that |
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seems to be causing the problem in the thing I'm trying to run under |
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Wine [1]. |
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|
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[1] http://bugs.winehq.org/show_bug.cgi?id=16516 |
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|
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-- |
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Alex, homepage: http://www.bennee.com/~alex/ |
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http://www.half-llama.co.uk |