Gentoo Archives: gentoo-dev

From: Donnie Berkholz <spyderous@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] modular X porting howto
Date: Mon, 15 Aug 2005 17:29:44
Message-Id: 4300D07C.8070108@gentoo.org
In Reply to: Re: [gentoo-dev] modular X porting howto by Chris Gianelloni
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4 Chris Gianelloni wrote:
5 | I was referring to games that require a local X server, which is pretty
6 | much all of the binary games, especially OpenGL-based ones. For
7 | anything non-OpenGL or source-based, the dependencies would be explicit
8 | on the libraries needed.
9 |
10 | Now, if any of you have some secret that allows games like Enemy
11 | Territory to display to a remote machine, I'd love to hear them.
12
13 Something like DMX+Chromium, to get you acceleration. FWIW, DMX is
14 already integrated into XOrg.
15
16 http://dmx.sourceforge.net/
17 http://chromium.sourceforge.net/
18
19 Donnie
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