Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] modular X porting howto
Date: Mon, 15 Aug 2005 17:22:47
Message-Id: 1124126411.21223.54.camel@cgianelloni.nuvox.net
In Reply to: Re: [gentoo-dev] modular X porting howto by Donnie Berkholz
1 On Mon, 2005-08-15 at 09:48 -0700, Donnie Berkholz wrote:
2 > -----BEGIN PGP SIGNED MESSAGE-----
3 > Hash: SHA1
4 >
5 > Donnie Berkholz wrote:
6 > | Chris Gianelloni wrote:
7 > | | What do I RDEPEND on if the app is statically linked, but requires a
8 > | | local X server to connect to, like many binary games require?
9 > |
10 > | xorg-server is the package providing the servers. Alternately, there's
11 > | kdrive in the tree now, and I should soon be adding an updated version
12 > | of that renamed to xserver once I convince latexer or twp to add the new
13 > | glitz. Or the old xorg-x11. Or xdirectfb.
14 >
15 > Oh yeah. If this X server isn't actually required to complete the
16 > installation, please don't add it to the dependencies. That breaks
17 > things for people interested in running applications over the network.
18 > They only require the libraries and headers locally.
19
20 I was referring to games that require a local X server, which is pretty
21 much all of the binary games, especially OpenGL-based ones. For
22 anything non-OpenGL or source-based, the dependencies would be explicit
23 on the libraries needed.
24
25 Now, if any of you have some secret that allows games like Enemy
26 Territory to display to a remote machine, I'd love to hear them.
27
28 --
29 Chris Gianelloni
30 Release Engineering - Strategic Lead/QA Manager
31 Games - Developer
32 Gentoo Linux

Attachments

File name MIME type
signature.asc application/pgp-signature

Replies

Subject Author
Re: [gentoo-dev] modular X porting howto Donnie Berkholz <spyderous@g.o>