Gentoo Archives: gentoo-dev

From: "Hoël Bézier" <hoelbezier@××××××.net>
To: gentoo-dev <gentoo-dev@l.g.o>
Subject: [gentoo-dev] Java issue with a proprietary game
Date: Mon, 30 Jan 2023 07:44:45
Message-Id: Y9d1O6kEaGGL9U6s@sparta
1 Hi,
2
3 Recently I’ve run into an issue with a proprietary java game called The Count
4 Lucanor. It is distributed on GOG.com with a bundled Java 8 binary. Since
5 bundled libraries are evil™, I’ve tried getting rid of it in favor of my system
6 java binary.
7
8 If the latter is Java 8, everything works as expected. However, using Java 17
9 the game crashes on start with the following error:
10
11 Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
12
13 This happened with dev-java/openjdk:17 but to my surprise didn’t with
14 dev-java/openjdk-bin:17. I figured Eclipse Temurin had to build OpenJDK with
15 different flags than I did, which fixed the issue.
16
17 After running a bunch of tests, I managed to build a working java binary by
18 removing -Wl,--as-needed from my LDFLAGS (or adding -Wl,--no-as-needed). This
19 flag is set by my profile — default/linux/amd64/17.1 — so I expect mostly
20 everyone to have it.
21
22 Should I propose a patch to dev-java/openjdk:17 in order to filter out
23 -Wl,--as-needed? I have no idea what this flag is for nor if removing it might
24 result in other issues, which is why I’m asking on this mailing-list before
25 doing so. Moreover, that would be in order to fix an issue with a proprietary
26 game, and I don’t know what is Gentoo policy regarding that kind of bug.
27
28 If I am to propose a patch, should I do so using filter-flag from
29 flag-o-matic.eclass, or no-as-needed which is provided by the same eclass and
30 is a no-op on clang? (My C compiler is gcc and I haven’t tested building
31 OpenJDK17 with clang.)
32
33 If I should propose a patch, should I first open a bug in gentoo bugtracker so
34 that it may be referenced in the ebuild?
35
36 Thanks
37 Hoël
38
39 PS: Using dev-java/openjdk:11 to run the game also fails, but with a different
40 error which I did not try to fix. So this discussion is only about
41 dev-java/openjdk:17.

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Replies

Subject Author
Re: [gentoo-dev] Java issue with a proprietary game John Helmert III <ajak@g.o>