From: | Sebastian Pipping <sping@g.o> | ||
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To: | gentoo-dev@l.g.o | ||
Subject: | Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | ||
Date: | Thu, 05 May 2011 16:47:54 | ||
Message-Id: | 4DC2D48D.2020704@gentoo.org | ||
In Reply to: | Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by Marijn |
1 | On 05/05/2011 03:44 PM, Marijn wrote: |
2 | > I confess I know next to nothing about Blender, but what exactly makes |
3 | > it so hard to port the logo to a recent version? |
4 | |
5 | My experience modelling in Blender is zero, so it's hard to tell to |
6 | right now me. From a few cases of remaking vector art from raster |
7 | images in Inkscape, I can imagine that it's difficult to get very close |
8 | in Blender too, if not more. I hope to have a better answer soon. |
9 | |
10 | Best, |
11 | |
12 | |
13 | |
14 | Sebastian |
Subject | Author |
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Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 | Matthew Summers <quantumsummers@g.o> |