Gentoo Archives: gentoo-dev

From: Matthew Summers <quantumsummers@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
Date: Thu, 05 May 2011 17:05:02
Message-Id: BANLkTik-OQj_WoTe_RvaxC81ZCzq9LRsEA@mail.gmail.com
In Reply to: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by Sebastian Pipping
1 On Thu, May 5, 2011 at 11:47 AM, Sebastian Pipping <sping@g.o> wrote:
2 > On 05/05/2011 03:44 PM, Marijn wrote:
3 >> I confess I know next to nothing about Blender, but what exactly makes
4 >> it so hard to port the logo to a recent version?
5 >
6 > My experience modelling in Blender is zero, so it's hard to tell to
7 > right now me.  From a few cases of remaking vector art from raster
8 > images in Inkscape, I can imagine that it's difficult to get very close
9 > in Blender too, if not more.  I hope to have a better answer soon.
10 >
11 > Best,
12 >
13 >
14 >
15 > Sebastian
16 >
17 >
18
19 This may be a nice opportunity to reach out to the blender community
20 and ask for assistance and/or training. The information from such
21 interaction could easily be documented to form a corpus for use in the
22 future.
23
24 --
25 Matthew W. Summers
26 Gentoo Foundation Inc.