Gentoo Archives: gentoo-dev

From: Daniel Campbell <contact@××××××××.us>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2
Date: Mon, 23 Feb 2015 22:34:21
Message-Id: 54EBAAE3.2080608@sporkbox.us
In Reply to: Re: [gentoo-dev] Re: [rfc] Rendering the official Gentoo logo / Blender 2.04, Python 2.2 by "Diego Elio Pettenò"
1 On 02/23/2015 02:29 PM, Diego Elio Pettenò wrote:
2 > On 23 February 2015 at 22:11, Sebastian Pipping <sping@g.o
3 > <mailto:sping@g.o>> wrote:
4 >
5 > I have streamlined those into ebuilds and a dedicated overlay
6 >
7 >
8 > Thanks!
9 >
10 >
11 > So whoever needs to render Blender files from 2003 again at some point
12 > should find working ebuilds to do that. Feel free to join keeping them
13 > in good installable shape.
14 >
15 >
16 > Maybe it's time to rethink the logo and get someone to make a more
17 > future-proof SVG? :)
18 >
19
20 Can't the logo be remade in a more recent version of Blender? Assuming
21 you can run two separate Blender instances, it would mostly be copying
22 the poly/vertex values from one to the other.
23
24 I'm not versed in 3-D but it would surprise me if there wasn't a
25 standard mesh format.

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