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On 02/23/2015 02:29 PM, Diego Elio Pettenò wrote: |
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> On 23 February 2015 at 22:11, Sebastian Pipping <sping@g.o |
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> <mailto:sping@g.o>> wrote: |
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> |
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> I have streamlined those into ebuilds and a dedicated overlay |
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> |
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> |
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> Thanks! |
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> |
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> |
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> So whoever needs to render Blender files from 2003 again at some point |
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> should find working ebuilds to do that. Feel free to join keeping them |
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> in good installable shape. |
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> |
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> |
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> Maybe it's time to rethink the logo and get someone to make a more |
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> future-proof SVG? :) |
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> |
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Can't the logo be remade in a more recent version of Blender? Assuming |
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you can run two separate Blender instances, it would mostly be copying |
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the poly/vertex values from one to the other. |
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I'm not versed in 3-D but it would surprise me if there wasn't a |
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standard mesh format. |