Gentoo Archives: gentoo-dev

From: Jochen Maes <gentoo-dev@××××.be>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Monthly Gentoo Council Reminder for August
Date: Fri, 04 Aug 2006 05:03:29
Message-Id: 10559.81.241.146.66.1154667535.squirrel@squirrel.sejo.be
In Reply to: Re: [gentoo-dev] Monthly Gentoo Council Reminder for August by Patrick Lauer
1 > On Thu, 2006-08-03 at 13:48 -0500, Lance Albertson wrote:
2 >> Patrick Lauer wrote:
3 >>
4 >> > (Note to our sponsors: you rock. Keep on rocking.)
5 >> >
6 >> > Right now bugs is served from a 2,4Ghz P4 - that's roughly a normal
7 >> > desktop box from last year.
8 >>
9 >> You have no concept of where the bottle neck is.
10 > I have followed the discussions quite well. I think I'm quite aware of
11 > the issues.
12 >
13 >> The webserver hosting
14 >> the cgi part isn't being loaded hardly at all.
15 > Yes, only problem is that bugzilla likes to consume larger amounts of
16 > memory, and if I'm not mistaken it's a bad interaction from a OOM killer
17 > (to avoid the webfrontend to die) causing stale locks (which should not
18 > happen) that causes bugzie to fall over, ja?
19 > (I've been told a simple testcase to demonstrate that, haven't tried
20 > myself)
21 >
22 >> The database server is a
23 >> pretty beefy box, and again, its not so much a specific hardware
24 >> limitation, just more a limitation on the design of bugzilla and its
25 >> ties to mysql. We're having to 'fix' the problem by getting a
26 >> master/slave mysql db server setup which the OSL didn't have setup at
27 >> the time. This is apparently the 'solution' upstream suggests which I
28 >> think is daft, but its what we have to do.
29 > ... and one of the slowdowns was OSU being unable to get their DB cluster
30 > up and running within a reasonable timeframe. Fertilizer happens ...
31 >
32 >> Please stop stating solutions to problems you don't fully understand or
33 >> think you understand. I'm getting tired of all this fud being said
34 >> around about stuff people don't totally understand.
35 > I'm getting tired of being told "we can manage it", then having to wait
36 > 6 months to hear "almost there". We had a few people asking how they
37 > could help, and the answer was roughly "we manage fine on our own, thank
38 > you very much". Personally I don't mind much, but then you shouldn't
39 > complain when people say "we could have done better" ...
40 >
41 >> Hardware from
42 >> sponsors mean nothing if they aren't utilized in a proper manner with
43 >> planning and skills. And its not really a big bottle neck of people.
44 > That sounds contradictory to me - it's not the people, it's the people?
45 >
46 >> You
47 >> try finding people who have a ton of free time, have excellent admin
48 >> skills, gives everyone on the team a 'good vibe' and seems trustworthy.
49 > For me it's easy, being a dev for more than, say, 3 months = trustworthy
50 > Of course if you need to recruit from the outside the situation changes
51
52 hahaha this is funny coming from you...
53
54 >
55 >> Its not as easy as you think it is.
56 > Let me try and fail and I'll believe you ...
57 >
58 >> I'm in the process of bringing on a
59 >> guy I know personally which will help the load of things a lot. Plus, he
60 >> works with me, so I can kick him literally if he slacks :). (now if only
61 >> recruiters *cough*swift*cough* could work faster ;-) )
62 > Cool.
63 >
64 >> Anyways, I'm not going to rant on about this anymore. We're working on
65 >> the problem, and you just have to be patient.
66 > Nooooooo :-) You said the bad words again! ;-)
67 >
68 > I hope you get everything fixed soonish, let's hope Murphy's law doesn't
69 > try to apply here ...
70 >
71 >
72 > Patrick
73 > --
74 > Stand still, and let the rest of the universe move
75 >
76
77
78 --
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