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On Thu, 2006-08-03 at 13:48 -0500, Lance Albertson wrote: |
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> Patrick Lauer wrote: |
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> |
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> > (Note to our sponsors: you rock. Keep on rocking.) |
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> > |
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> > Right now bugs is served from a 2,4Ghz P4 - that's roughly a normal |
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> > desktop box from last year. |
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> |
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> You have no concept of where the bottle neck is. |
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I have followed the discussions quite well. I think I'm quite aware of |
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the issues. |
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|
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> The webserver hosting |
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> the cgi part isn't being loaded hardly at all. |
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Yes, only problem is that bugzilla likes to consume larger amounts of |
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memory, and if I'm not mistaken it's a bad interaction from a OOM killer |
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(to avoid the webfrontend to die) causing stale locks (which should not |
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happen) that causes bugzie to fall over, ja? |
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(I've been told a simple testcase to demonstrate that, haven't tried |
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myself) |
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|
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> The database server is a |
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> pretty beefy box, and again, its not so much a specific hardware |
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> limitation, just more a limitation on the design of bugzilla and its |
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> ties to mysql. We're having to 'fix' the problem by getting a |
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> master/slave mysql db server setup which the OSL didn't have setup at |
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> the time. This is apparently the 'solution' upstream suggests which I |
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> think is daft, but its what we have to do. |
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... and one of the slowdowns was OSU being unable to get their DB cluster up and running within a reasonable timeframe. Fertilizer happens ... |
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|
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> Please stop stating solutions to problems you don't fully understand or |
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> think you understand. I'm getting tired of all this fud being said |
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> around about stuff people don't totally understand. |
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I'm getting tired of being told "we can manage it", then having to wait |
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6 months to hear "almost there". We had a few people asking how they |
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could help, and the answer was roughly "we manage fine on our own, thank |
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you very much". Personally I don't mind much, but then you shouldn't |
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complain when people say "we could have done better" ... |
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|
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> Hardware from |
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> sponsors mean nothing if they aren't utilized in a proper manner with |
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> planning and skills. And its not really a big bottle neck of people. |
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That sounds contradictory to me - it's not the people, it's the people? |
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|
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> You |
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> try finding people who have a ton of free time, have excellent admin |
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> skills, gives everyone on the team a 'good vibe' and seems trustworthy. |
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For me it's easy, being a dev for more than, say, 3 months = trustworthy |
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Of course if you need to recruit from the outside the situation changes |
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|
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> Its not as easy as you think it is. |
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Let me try and fail and I'll believe you ... |
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|
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> I'm in the process of bringing on a |
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> guy I know personally which will help the load of things a lot. Plus, he |
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> works with me, so I can kick him literally if he slacks :). (now if only |
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> recruiters *cough*swift*cough* could work faster ;-) ) |
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Cool. |
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|
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> Anyways, I'm not going to rant on about this anymore. We're working on |
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> the problem, and you just have to be patient. |
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Nooooooo :-) You said the bad words again! ;-) |
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|
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I hope you get everything fixed soonish, let's hope Murphy's law doesn't |
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try to apply here ... |
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|
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|
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Patrick |
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-- |
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Stand still, and let the rest of the universe move |