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On 02/07/17 21:12, Vadim A. Misbakh-Soloviov wrote: |
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> By the way, it will also brake some proprietary games, that distributes via |
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> steam, humble, gog and so on. |
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> |
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> Some of them depends on shared lua and doesn't bundle it (instead, their |
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> installer calls apt (since they're doing games for ubuntu), but since we have |
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> no apt, we (gamerlay/games team) just writing proper DEPENDs, unpacking the |
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> content, and installing it. |
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> |
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> So, if shared lua will be dropped, we will either have a bunch of broken games |
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> or used to create some kludgy "lua-shared" custom ebuild, which is worse way |
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> of doing the things. |
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> |
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> So, I'm voting for status quo. |
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> |
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> |
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A custom games-lua eclass ... ?! |
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*runs from mgorny et al ....* |