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On Mon, 20 Nov 2017 21:53:52 -0800 |
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Daniel Campbell <zlg@g.o> wrote: |
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|
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> On Mon, Nov 20, 2017 at 11:36:33AM +0100, Róbert Čerňanský wrote: |
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> > On Mon, 20 Nov 2017 10:26:29 +0100 |
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> > David Seifert <soap@g.o> wrote: |
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> > |
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> > > Round 2 (with correct whitespace this time): |
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> > > |
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> > > Title: No stable KEYWORDS for Gentoo Games |
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> > > Author: David Seifert <soap@g.o> |
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> > > Content-Type: text/plain |
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> > > Posted: 2017-11-20 |
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> > > Revision: 1 |
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> > > News-Item-Format: 1.0 |
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> > > Display-If-Keyword: amd64 x86 |
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> > > |
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> > > As the Games team does not have enough manpower to keep tabs on |
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> > > all games packages, we have dropped all ebuilds maintained by the |
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> > > games project to unstable KEYWORDS (without those required by |
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> > > other stable packages). If you have any of these stable games |
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> > > packages installed, you will have to add them |
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> > > to /etc/portage/package.accept_keywords/ manually. Failures |
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> > > related to missing stable KEYWORDS will show up as |
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> > > |
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> > > The following keyword changes are necessary to proceed: |
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> > > (see "package.accept_keywords" in the portage(5) man page for |
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> > > more details) |
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> > > # required by @selected |
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> > > # required by @world (argument) |
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> > > =games-action/0verkill-0.16-r4 ~amd64 |
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> > > |
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> > > While we accept that this will cause some irritation for the |
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> > > community, pretending we have a well supported games collection by |
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> > > having a wealth of stable games packages is misleading at best. We |
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> > > welcome contributions from outsiders willing to polish up the |
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> > > games landscape in Gentoo via the Proxy Maintainers. |
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> > |
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> > What does it mean for the future? Should not users bother to test & |
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> > write stabilization request bugs for games anymore? Or stabi |
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> > requests will still be accepted? |
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> |
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> If I may take a stab at this (correct me if I'm wrong, soap): |
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> |
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> It only means games are being dropped to ~arch (testing) until other |
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> maintainers (proxy or otherwise) step up to make sure the games really |
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> are stable. Packages that rarely get attention but are still marked |
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> "stable" dilutes the meaning of "stable", especially if you get |
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> installation or runtime problems that a proper testing of the package |
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> would have caught. |
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> |
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> This results in bugs that should've been caught in the testing phase, |
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> confuses users (and developers), and redundant or obvious bugs being |
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> reported. |
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> |
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> This reads like a "fresh slate" for games, allowing them to start from |
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> ~arch and ensure that stabilization procedures are correctly followed |
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> by those who step up. While this will create more stabilization bugs, |
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> it should, in theory, result in better ebuilds (which makes Gentoo |
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> maintenance better/easier) and games that have *actually* been tested. |
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> |
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> I hope this explanation is both accurate and helpful. |
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|
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It make sense to me. Although the original news reads more like |
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"games will not go to stable unless they are proxy maintained" but -- |
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in light of your explanation -- that's probably me reading it wrong. |
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It is certainly better if package keywords reflect the reality. I |
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only hope this will not be happening very often, more like - never |
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again. ;-) |
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|
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...and thanks games team and everyone who provides & maintains games |
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in Gentoo or did so in the past. Availability of top-class games was |
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one of the things which attracted me to Gentoo (lots of years ago ;-) ). |
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Portage being able chew original commercial CD-s blown my mind back |
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then. I think this is unique to Gentoo and no other distro had ever |
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possibility to install those games via package manager. |
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|
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Robert |
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|
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|
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-- |
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Róbert Čerňanský |
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E-mail: openhs@×××××××××.com |
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Jabber: hs@××××××.sk |