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On Thu, 2007-05-03 at 13:11 +0200, Matthias Langer wrote: |
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> |
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> ok, agreed, this is a valid point. so i would suggest, that maintainers |
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> of games where this argument applies, come to special agreements with |
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> the arch teams - or just file bugreports like this: |
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> |
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> " |
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> although games-foo/lord-of-bar-2.4.6 has just been bumped, i would like |
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> to have it stable real soon, as upstream has changed the network |
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> protocol. i have x86 and amd64 hardware available, and can confirm, that |
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> the game works nice there; so, if no one objects, i'm gonna mark |
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> lord-of-bar-2.4.6 stable on x86 and amd64 in two days. i would also like |
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> to have a shiny sparc keyword, but have no hardware to test. so it would |
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> be highly appreciated if someone from the sparc team can give the game a |
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> try. |
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> " |
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> |
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I can't speak for all of sparc, of course, but generally we try to |
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accommodate requests when the package developers explain the situation. |
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In a case like Eternal Lands, it might turn out that the best solution |
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would be always to keep it as ~sparc, but that would have the same |
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effect in practice as a stable keyword, because anyone playing the game |
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on sparc would know what was going on (I would think). The key here is |
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the bug report, and at that point the friendly sparc developers would |
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work with you. :) |
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> but committing straight to stable on arches where the package wasn't |
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> even tested is an absolute no-do for me. |
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> |
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> > DISCLAIMER: I've not read the bug mentioned as I've lost the email |
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> > with it's number so I may just be talking out of my ass. |
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> |
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> no, in fact you are the first one that comes up with a valid argument, |
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> why games sometimes should go to stable almost immediately. sad, but |
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> true... |
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> |
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Regards, |
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-- |
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Ferris McCormick (P44646, MI) <fmccor@g.o> |
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Developer, Gentoo Linux (Devrel, Sparc) |