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On Thu, 2007-05-03 at 08:11 +0100, Roy Marples wrote: |
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> On Wed, 2 May 2007 22:00:05 +0100 |
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> Ciaran McCreesh <ciaranm@×××××××.org> wrote: |
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> > What, people deliberately breaking policy that directly leads to |
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> > breaking stable and not having any working ebuilds for a package in |
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> > the tree, and then refusing to do anything about it is nothing? |
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> > |
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> > > the issue has been taken care of |
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> > |
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> > You have a conflict of interest in this one. What do other Council |
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> > members who aren't games team members think? |
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> > |
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> > > [to the detriment of users] |
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> > |
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> > How is not having broken packages committed straight to stable |
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> > detrimental to users? |
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> |
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> I maintain and play a game called Eternal Lands. I'm a Council member, |
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> but not part of the games team/herd. |
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> |
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> One of the problems games have with stable/unstable/testing/whatever |
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> keywords is that upstream changes things that in any other application |
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> just would not change. For example, the network protocol when talking |
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> to servers. EL is very version specific and when a new client is |
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> launched, around once every 6 months they change over right away. That |
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> means our users need the game right away. |
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|
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ok, agreed, this is a valid point. so i would suggest, that maintainers |
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of games where this argument applies, come to special agreements with |
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the arch teams - or just file bugreports like this: |
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|
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" |
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although games-foo/lord-of-bar-2.4.6 has just been bumped, i would like |
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to have it stable real soon, as upstream has changed the network |
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protocol. i have x86 and amd64 hardware available, and can confirm, that |
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the game works nice there; so, if no one objects, i'm gonna mark |
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lord-of-bar-2.4.6 stable on x86 and amd64 in two days. i would also like |
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to have a shiny sparc keyword, but have no hardware to test. so it would |
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be highly appreciated if someone from the sparc team can give the game a |
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try. |
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" |
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|
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but committing straight to stable on arches where the package wasn't |
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even tested is an absolute no-do for me. |
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|
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> DISCLAIMER: I've not read the bug mentioned as I've lost the email |
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> with it's number so I may just be talking out of my ass. |
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|
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no, in fact you are the first one that comes up with a valid argument, |
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why games sometimes should go to stable almost immediately. sad, but |
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true... |
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|
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-- |
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