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On Mon, 2006-10-09 at 19:50 -0400, Caleb Cushing wrote: |
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> from the ones that are on the mirrors. so what is the hangup? I doubt |
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> it's storage space and bandwidth. |
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Uhh... it *is* storage space. |
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In fact, the space usage on our donated mirrors is one of the primary |
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motivators to have us decrease our space requirements, especially as |
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things seem to be increasing in size all on their own every release. |
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Not only that, but there's also the time required to build things and |
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test them. The Universal CD has always been the one thing that was the |
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hardest to get tested. With the amount and quality of testing that |
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we're receiving, we simply have to cut certain things. No amount of |
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complaining will change this. The only thing that will change it is for |
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us to get more *quality* testers. We had 35+ "Release Testers" for |
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2006.1, of which, about 7 were providing quality feedback. I don't know |
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if the rest even tested anything. |
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What it all boils down to is would you rather have a wide range of |
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shoddy release materials that may or may not work between different |
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releases, but "supports" all of the insane combinations of things you |
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would want to do, or would you rather have a few high quality release |
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materials that are well-tested? Release Engineering has decided that |
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higher quality media is better than lots of diverse low-quality media, |
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and nobody is going to convince us otherwise. |
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|
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-- |
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Chris Gianelloni |
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Release Engineering Strategic Lead |
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Alpha/AMD64/x86 Architecture Teams |
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Games Developer/Council Member/Foundation Trustee |
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Gentoo Foundation |