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On 11/21/2014 10:08 PM, Mike Gilbert wrote: |
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> On Fri, Nov 21, 2014 at 10:31 AM, hasufell <hasufell@g.o> wrote: |
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>> On 11/21/2014 04:10 PM, Tim Harder wrote: |
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>>> On 2014-11-21 09:54, hasufell wrote: |
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>>>> There are users who seem to like it and the games team wants to keep it |
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>>>> as well, so I don't see a reason to push into that direction. |
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>>> |
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>>>> The main thing is that you cannot turn off all the permission stuff in |
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>>>> the eclass whether you like it or not. Changing the install variables |
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>>>> thing is just for convenience and already possible. |
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>>> |
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>>> If people don't want to use the games eclass, then don't use it. I |
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>>> thought this had already been discussed and mostly ok-ed. |
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>>> |
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>>> I don't see the point of adding circumvention methods if you can just |
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>>> avoid it altogether. |
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>>> |
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>> |
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>> Are you serious? |
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>> |
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>> Instead of creating random competing concepts in one repository we |
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>> should rather enhance configuration options, so that the USER can choose |
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>> what he likes instead of the developer. |
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>> |
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>> I think this is a very bad idea. |
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>> |
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>> If we all decide to drop the eclass, then fine. Until then, users don't |
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>> have any convenient way to have games world-executable without |
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>> overwriting the eclass (which I currently do myself). |
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>> |
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> |
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> It wasn't obvious to me that these were variables intended for |
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> end-user usage. Perhaps you could make this more clear in the |
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> comments? |
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> |
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|
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I've already written a patch for fixing the documentation. |
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|
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The games team suggests to do: |
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GAMES_GROUP=users |
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|
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if you want games world-executable which isn't particularly the same, |
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but close enough I guess? |