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On Fri, Nov 21, 2014 at 10:31 AM, hasufell <hasufell@g.o> wrote: |
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> On 11/21/2014 04:10 PM, Tim Harder wrote: |
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>> On 2014-11-21 09:54, hasufell wrote: |
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>>> There are users who seem to like it and the games team wants to keep it |
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>>> as well, so I don't see a reason to push into that direction. |
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>> |
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>>> The main thing is that you cannot turn off all the permission stuff in |
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>>> the eclass whether you like it or not. Changing the install variables |
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>>> thing is just for convenience and already possible. |
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>> |
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>> If people don't want to use the games eclass, then don't use it. I |
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>> thought this had already been discussed and mostly ok-ed. |
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>> |
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>> I don't see the point of adding circumvention methods if you can just |
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>> avoid it altogether. |
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>> |
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> |
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> Are you serious? |
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> |
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> Instead of creating random competing concepts in one repository we |
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> should rather enhance configuration options, so that the USER can choose |
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> what he likes instead of the developer. |
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> |
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> I think this is a very bad idea. |
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> |
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> If we all decide to drop the eclass, then fine. Until then, users don't |
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> have any convenient way to have games world-executable without |
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> overwriting the eclass (which I currently do myself). |
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> |
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|
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It wasn't obvious to me that these were variables intended for |
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end-user usage. Perhaps you could make this more clear in the |
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comments? |