Gentoo Archives: gentoo-dev

From: Luke-Jr <luke-jr@g.o>
To: Thomas de Grenier de Latour <degrenier@×××××××××××.fr>, gentoo-dev@g.o
Subject: Re: [gentoo-dev] Re: [gentoo-core] Breaking up the beast known as app-games
Date: Sat, 06 Sep 2003 00:17:47
Message-Id: 200309060017.43415.luke-jr@gentoo.org
In Reply to: Re: [gentoo-dev] Re: [gentoo-core] Breaking up the beast known as app-games by Thomas de Grenier de Latour
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4 Would it be possible to require a real user to run the 'emerge world' and say
5 "yes" to a question? If stdin cannot be opened (cron job), send
6 root@localhost a mail.
7 Having two trees would require every package change to be done on each tree...
8 Just as complex, I'd think.
9
10 On Friday 05 September 2003 06:39 pm, Thomas de Grenier de Latour wrote:
11 > On 05 Sep 2003 10:15:03 +0200
12 >
13 > Philippe Lafoucrière <lafou@×××××××.fr> wrote:
14 > > You won't have the new tree until a sync or rsync. there, a message
15 > > will warn you (as every time) to update portage.
16 >
17 > I don't think it's enough. Warnings are just... warnings, and things are
18 > not supposed to be broken if you ignore it. And for many people, it is
19 > redirected to /dev/null by a cron job command. Mike's suggestion of
20 > having two trees coexisting during the transition process sounds more
21 > reasonnable to me.
22
23 - --
24 Luke-Jr
25 Developer, Gentoo Linux
26 http://www.gentoo.org/
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37 gentoo-dev@g.o mailing list

Replies

Subject Author
Re: [gentoo-dev] Re: [gentoo-core] Breaking up the beast known as app-games Mike Frysinger <vapier@g.o>
Re: [gentoo-dev] Re: [gentoo-core] Breaking up the beast known as app-games Thomas de Grenier de Latour <degrenier@×××××××××××.fr>