Gentoo Archives: gentoo-dev

From: Chris Gianelloni <wolf31o2@g.o>
To: gentoo-dev@l.g.o
Subject: Re: [gentoo-dev] Textrels in packages policy
Date: Wed, 14 Dec 2005 15:32:51
Message-Id: 1134573901.3773.26.camel@cgianelloni.nuvox.net
In Reply to: Re: [gentoo-dev] Textrels in packages policy by Mike Frysinger
1 On Wed, 2005-12-14 at 00:25 +0000, Mike Frysinger wrote:
2 > On Tue, Dec 13, 2005 at 05:59:17PM -0600, Jory A. Pratt wrote:
3 > > Mark Loeser wrote:
4 > > > Basically what I'm looking for here is an easy to understand explanation of
5 > > > what textrels are, why they are bad, and why they should hold back marking a
6 > > > package stable. The only information I've been able to find states that they
7 > > > could cause a performance hit, but this doesn't seem to warrant banning them
8 > > > completely in my eyes.
9 > > >
10 > > > Getting a clear cut policy on exactly what issues should hold a package back
11 > > > from being marked stable is what I'm looking for. Issues like textrels,
12 > > > executable stacks, etc is what I'm looking for to be defined and explained why
13 > > > we are to always avoid them. This should be added to existing documentation
14 > > > policy so it is somewhere for new devs to know about, and existing devs to
15 > > > have for a reference.
16 > >
17 > > Only problem I see with this is binary packages. We can not control
18 > > upstream binaries as everyone is aware of. So when does it become safe
19 > > to override stable packages that have texrel's and executable stacks?
20 >
21 > no idea what you mean by "override", but here's a crazy idea ... ask
22 > upstream to fix the issues. for example, we just reported executable
23 > stacks with the ut2004 game and Ryan of epicgames was so kind as to
24 > fix it up for us. some upstream peeps dont even know about these sort
25 > of things until you point them out.
26
27 Actually, it is not fixed yet. Ryan is aware of the issue, but it was
28 not fixed in the latest version. There was an error on my part that
29 made me think it was fixed.
30
31 --
32 Chris Gianelloni
33 Release Engineering - Strategic Lead
34 x86 Architecture Team
35 Games - Developer
36 Gentoo Linux

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