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On Sat, 2019-03-16 at 13:14 +0300, Andrew Savchenko wrote: |
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> On Sat, 16 Mar 2019 10:35:18 +0100 Michał Górny wrote: |
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> > On Sat, 2019-03-16 at 09:31 +0000, James Le Cuirot wrote: |
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> > > On Fri, 15 Mar 2019 10:23:00 +0100 |
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> > > Michał Górny <mgorny@g.o> wrote: |
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> > > |
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> > > > # Michał Górny <mgorny@g.o> (15 Mar 2019) |
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> > > > # Last reverse dependency of dev-libs/libgcrypt-1.5* (#656378). Current |
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> > > > # version is outdated, maintainer is MIA and the new versions are |
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> > > > # in distro-unfriendly AppImage format (#661740). |
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> > > > # Removal in 30 days. Bug #677486. |
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> > > > dev-util/staruml-bin |
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> > > > =dev-libs/libgcrypt-1.5* |
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> > > |
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> > > I don't care about staruml-bin but libgcrypt is one of those legacy |
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> > > libraries that would be helpful to keep around for older proprietary |
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> > > software that is not in the tree. In particular, it is used by |
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> > > Half-Life 2 and Portal, not exactly obscure games. It is included in |
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> > > the Steam runtime but we highly recommend against using that because it |
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> > > causes many issues. |
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> > |
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> > I don't understand why would you want to run some proprietary native |
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> > executables requiring obsolete libraries on your system when HL2 works |
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> > perfectly via wine, and gets a nice performance boost via Gallium Nine. |
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> |
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> Because native code works faster than API emulation via wine. |
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> |
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Do you have any data to support that? Or is it 'obvious'? |
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Because apparently Portal works faster via wine-d3d9 than natively [1]. |
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Sometimes a thin 'emulation' of good API may yield better results than |
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use of a poor API. |
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[1]:https://wiki.ixit.cz/d3d9 |
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-- |
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Best regards, |
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Michał Górny |