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On Thu, 05 May 2011 04:31:10 +0200 |
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Sebastian Pipping <sping@g.o> wrote: |
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|
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> > I think such a variant |
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> > would be much more portable and reproducible than blender files. |
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> |
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> What I dislike about the idea of moving to a new logo is that we would |
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> give up part of our culture just because we were unable to move it |
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> from past to present to future. Imagine this dialog: |
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> |
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> A: "Hey guys, I noticed you have a new logo?" |
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> B: "Yeah, blender rendering changed - so we dropped it." |
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Well, the concept is to have the same logo but in new format. Of |
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course, that would require some of professional work to ensure |
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best-match rendering if even possible. |
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|
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And I don't think it's really giving up. It's just moving |
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to the future, putting back good, ol' things in the museum. However, |
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it'd be still best to fix it. |
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|
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> If we replace the Blender "g" we may also need a substitute for the |
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> red-white Blender "gentoo" as seen at |
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> http://sources.gentoo.org/cgi-bin/viewvc.cgi/*docroot*/images/gentoo-new.gif |
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> if just for the sake of consistency. |
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|
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True. |
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|
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> I am wondering what effect the Blender nature of a logo does have on |
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> the capability and will of people to create fan art based on it |
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> compared to an SVG version. It seems like there is only a handful of |
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> 3D Gentoo wallpapers but does that mean it would have been more with |
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> an SVG version, instead? On what levels could SVG work as a catalyst? |
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As I see the concept of a logo, it is bound to a pretty strict |
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rendering. It's fun to have it in 3D but I'm not sure if, say, rotating |
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it or changing lighting would still make it the same logo. |
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-- |
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Best regards, |
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Michał Górny |