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Alexander, aseprite-gpl is not ready yet for packaging. Technically it is |
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1.1.7 version with some cosmetic changes. Currently there no big difference |
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between aseprite-gpl HEAD and tarballed 1.1.7, so I'd prefer to take |
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tarball from original source. |
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|
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OK, to summarize. |
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I'll create new package dev-games/aseprite-gpl and move all ebuilds there |
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from aseprite. In original dev-games/aseprite I'll create new version with |
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Aseprite-EULA license from @EULA group and RESTRICT="bindist mirror". |
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Correct? |
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2016-12-08 21:10 GMT+05:00 Ulrich Mueller <ulm@g.o>: |
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> >>>>> On Thu, 8 Dec 2016, Azamat Hackimov wrote: |
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> |
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> > I'm maintainer of dev-games/aseprite package. After version 1.1.7 |
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> > developer changed license from GPL-2 to own EULA license[1]. Can I |
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> > continue to maintain this package in portage tree under these |
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> > conditions? |
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> > As I can see, we can't redistribute source code - 2(b) clause, so |
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> > there already RESTRICT="mirror". Sources are still available in |
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> > Github and author intends to continue to do so. |
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> |
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> I don't see a problem with maintaining the package. Presumably, the |
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> license should be added to the @EULA group. And the ebuild needs |
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> RESTRICT="mirror bindist" because any built binaries cannot be |
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> distributed either. |
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> |
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> I also agree that the free version should be kept if possible. |
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> |
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> Ulrich |
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> |
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> > [1] https://github.com/aseprite/aseprite/blob/master/EULA.txt |
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> |
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-- |
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From Siberia with Love! |