Gentoo Archives: gentoo-project

From: Rich Freeman <rich0@g.o>
To: gentoo-project@l.g.o
Subject: Re: [gentoo-project] Gentoo Council 2016 / 2017 election
Date: Sun, 19 Jun 2016 01:00:03
Message-Id: CAGfcS_ndR0iNS8wvGB4RXh+5DbVyDvojG1eZPCA1OJac1Qh4CA@mail.gmail.com
In Reply to: Re: [gentoo-project] Gentoo Council 2016 / 2017 election by Daniel Campbell
1 On Sat, Jun 18, 2016 at 4:26 PM, Daniel Campbell <zlg@g.o> wrote:
2 >
3 > The less admin/bureaucratic overhead we have, the better. From what I
4 > gather even the Council feels this way, but that's just my two cents.
5 >
6
7 ++
8
9 Certainly I feel this way. I'd say that most of m peers would agree.
10 Not that this ultimately matters since for the next two weeks the
11 final say in what the council should be really rests with the
12 developers.
13
14 This topic has come up before. If you actually look at what powers
15 the council has in practice they are:
16 1. Approve GLEPs.
17 2. Appeals for comrel actions.
18 3. Resolve disagreements within the community (such as between projects, etc).
19
20 The ability for the council itself to actually get anything done is
21 purely dependent on how much its members want to spend their time
22 doing it themselves. The council doesn't actually have the power to
23 make anybody do anything. It does have the power to prevent somebody
24 from doing something, and to pick a side in a dispute to settle it.
25 For example, there was a dispute over how games should be managed, and
26 the Council decided that developers could form a new games project if
27 they wished, or maintain games outside of the project, and that it was
28 not necessary to use the games eclass or follow the previous games
29 project policies. What the Council can't actually do is force
30 somebody to go in and modify all the games ebuilds to stop using the
31 eclass. Maybe we could have all the games that use the eclass
32 treecleaned, but that would be like swatting a fly with a howitzer.
33 So, until somebody wants to actually implement the changes we're left
34 with the status quo. However, nobody is actually complaining about
35 the status quo, so it can't be that bad. Indeed, if somebody thought
36 it was bad, they'd just fix it, and with the council decisions in hand
37 nobody could interfere with their work.
38
39 Ultimately that is the practical role of the council. If there is
40 something you want to do in Gentoo, then DO IT. And if somebody gets
41 in your way, the Council can get them out of your way, or help find a
42 middle way that lets everybody accomplish their goals.
43
44 When it comes down to actually leading initiatives, well, we already
45 have GLEP 39 which basically says that anybody can do it. You don't
46 need to be on the Council to make a big project happen. You just need
47 to appeal to devs to contribute. If your appeal falls on deaf ears,
48 trust me, being on the council isn't going to make it go any better.
49 To the degree that any of us have sway in the community we had it
50 before we ever joined the council, and maintain it apart from our
51 participation in the council.
52
53 Now, if you view the Council as a badge of honor or something to be
54 put on a resume, then I certainly can understand frustration when
55 people with low commit rates/etc or low rates of making big proposals
56 aren't on the Council. However, if you view the role of the Council
57 as running interference for the people who really are getting the work
58 done, then you might appreciate that it isn't always beneficial to
59 have the Council buried in implementing portage enhancements or
60 whatever. Often "calmer heads" is one of the more important
61 attributes, as well as technical competence.
62
63 Oh, and a willingness to write up meeting summaries never hurts. :)
64
65 --
66 Rich

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Subject Author
Re: [gentoo-project] Gentoo Council 2016 / 2017 election Daniel Campbell <zlg@g.o>