Gentoo Archives: gentoo-project

From: James Le Cuirot <chewi@g.o>
To: Daniel Campbell <zlg@g.o>
Cc: "Michał Górny" <mgorny@g.o>, gentoo-project@l.g.o
Subject: Re: [gentoo-project] Call for Agenda Items -- Council Meeting 2015-10-11
Date: Sun, 18 Oct 2015 22:40:55
Message-Id: 20151018234021.427f9a0b@symphony.aura-online.co.uk
In Reply to: Re: [gentoo-project] Call for Agenda Items -- Council Meeting 2015-10-11 by Daniel Campbell
1 On Sun, 18 Oct 2015 15:28:28 -0700
2 Daniel Campbell <zlg@g.o> wrote:
3
4 > Maybe we should take an inventory of some common games and determine
5 > where upstream wants to put them in the first place.
6
7 These days most games don't even bother trying to respect FHS at all.
8 Those that aren't only available through Steam are often designed to be
9 just unpacked and run in place. Most games comprise of a binary, some
10 bundled libraries, and some assets. Assuming you can unbundle all the
11 libraries, it's sometimes sufficient to put the assets somewhere
12 under /usr/share and then change to that directory in a wrapper before
13 executing the binary. The only question is where to put that
14 binary. /usr/share would be bad.
15
16 --
17 James Le Cuirot (chewi)
18 Gentoo Linux Developer

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